UE/P4/DL Farm - #268
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This was referenced Apr 2, 2026
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Changelog Description
A suggestion for deadline farm rendering.
Depends on:
remote_rendering.pySaved/MovieRenderPipelineunreal.MoviePipelinePrimaryConfigin the current ue projectrenderQueueasset specified in server settings isn't found the current MRQ singleton is used to automatically add jobs depending on publish instances of typerendercollect_render_files_farmcollector:expectedFileskey and auto-configures the jobs output settings to match provided work templateTesting notes:
Please make sure to also take a look at the testing notes in the linked PRs
unreal. it's being used for unreals rendering outputpywin32to ue's python interpreterPS C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\ThirdParty\Python3\Win64> .\python.exe -m pip install pywin32ayon+settings://perforce/stream/profiles/0/task_types/Ayonrendertype publish itemToDo: