A Mechanistic View on Video Generation as World Models: State and Dynamics
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Updated
Jun 27, 2026
A Mechanistic View on Video Generation as World Models: State and Dynamics
💻 This repository provides solutions to most of the programming questions in the exercise given at the back of chapters for Bao Ji's Book (text book for course "Comp. Organization & Assembly Lang. EE213" at FAST). Sharing these, so they might help students in understanding the Assembly concepts.
📌 Solved problems to help better understand the important concepts of Display Memory (Video Card Memory), String Manipulation, Software Interrupts and Hardware Interrupts in context of x86 Assembly Language (8086 Assembly)
Verilog code for demonstrating how a Digilent's Spartan-3 FPGA devboard can be programmed to implement a VGA video memory to which can be drawn with a PS/2 mouse.
A classic Ping Pong game built in x86 Assembly language for DOS. Features real-time paddle movement, ball physics, score tracking, keyboard interrupt handling, timer-driven animation and direct video memory manipulation using BIOS/DOS interrupts.
AI visual memory, visual second brain, video memory for LLMs, screen recording for AI, local-first AI memory, visual RAG, deterministic visual memory, seeded source spine, cryptographic video archive, multimodal memory, frame sampling for AI, AI module attachments, and reproducible screen memory.
This repository contains all the assignments related to Advanced microprocessors x86 and mmx controllers.
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