POMG algorithm for large-scale pursuit game with partial observation and no communication.
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Updated
Feb 26, 2025 - Python
POMG algorithm for large-scale pursuit game with partial observation and no communication.
Software codes for running the Game-theoretic Utility Tree (GUT) algorithm for the multi-robot Pursuit-Evasion problem in the Robotarium's simulator-hardware multi-robot testbed.
Implementation Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm in keras
Solving pursuit-evasion problems on graphs using Reinfocement Learning and GNNs
MatrixWorld: A pursuit-evasion platform for safe multi-agent coordination and autocurricula
"Game-theoretic utility tree for multi-robot cooperative pursuit strategy" Paper with Code for 2022 the 54th international symposium on robotics (ISR europe). IEEE. Furthermore, include the codes of Explore Domain implementing in Robotarium.
A Matlab project for planning pursuit-evasion paths in 2D simply connected polygonal environments
Multi-agent pursuit in matrix world (pursuitMW)
A ROS 2 based autonomous pursuit–evasion simulation where a hunter turtle tracks and intercepts dynamically spawned targets using nearest-neighbor selection and proportional control.
Experiment setup for my paper about dynamic path-planning using D* Lite for Discrete Math (Semester 2 24/25).
A ROS 2 implementation of the classic Pursuer-Evader problem featuring autonomous goal-seeking, real-time PID control, and dynamic pursuit avoidance in a simulated multi-agent environment.
Real-time solution to the target guarding problem using constrained optimization
A real-time pursuit-evasion and coordination framework evaluating dynamic multi-agent intercept strategies, role allocation, and trajectory prediction on road networks.
Multi-agent pursuit-evasion system with hybrid reinforcement learning
Cyclic Tag — a 3-player pursuit-evasion game
Public repo for sharing teaching tutorials for image processing and kinematics data analysis. Other materials: animal locomotion data, images
Elo ratings for missile-guidance laws — a reproducible benchmark putting classical, optimal, game-theoretic, and learned interception guidance on one fair field (simulation-only).
a collection of tests and results based on Meger (2016)
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