An implementation of Rigidbody Network Prediction and Reconciliation for Unity's Netcode for Gameobjects
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Updated
Apr 23, 2024 - C#
An implementation of Rigidbody Network Prediction and Reconciliation for Unity's Netcode for Gameobjects
Federated time-dependent graph evolution prediction with missing timepoints.
Final Project
ML-based system that predicts 5G network congestion before it happens, using an LSTM trained on simulated RAN telemetry and emergency-signal data. Built to prioritize first-responder bandwidth proactively rather than reactively.
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