A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
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Updated
Mar 16, 2022 - GDScript
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
XJ music enables composers to realize new possibilities in adaptive music for video games.
An easy to use audio engine supporting interactive music and mixing.
Project developed for the Falling Block Jam 2025, based on the “falling blocks” theme. A rhythm-based game where gameplay is synchronized with the music, featuring an original soundtrack (OST) integrated using FMOD, focused on timing and combos.
Medialogy 3rd Semester project at Aalborg University in Copenhagen fall 2025
Godot plugin for a graph-node based Adaptive Music implementation.
C++20 multiplatform audio engine for game development. Fire-and-forget playback, 3D positional audio, mixing buses, adaptive music, RTPC, filters, and voice virtualization. Backends: CoreAudio, AAudio, WASAPI, PulseAudio.
Interactive game audio portfolio project featuring adaptive music, sound design, and technical audio implementation in Unity and Wwise.
Adaptive zone-aware music + layered SFX for Dungeon Crawl Stone Soup, added to the stock precompiled Windows binary via a winmm.dll proxy — no recompilation.
Hear your coding agent work — an adaptive soundtrack that reflects what Claude Code (or any agent) is doing: exploring, building, erroring, or finishing.
Adaptive soundtrack studio for composing, arranging, scoring, and exporting interactive game music
C# SDK for the Mubert AI Music API - adaptive music generation, text-to-music, streaming, and licensing.
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