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Glitch - I/O tool!

A work-in-progress I/O script for EA Canada(now EA Vancouver)'s not-so-alphanumeric ReBoot game PlayStation 1 game using reverse engineering. Unless a miracle happens, ReBoot: Countdown to Chaos happens to be [one of] the only source(s) for "legit" ReBoot assets. This is why the recovery of such assets has been a goal.

Features

Currently, keytool only allows for input of .TOM (Texel Object Map) models from the PS1 game(and only ReBoot video game to exist) ReBoot: Countdown to Chaos.

Acknowledgements:

  • Galvin Blair, Ian Pearson, Phil Mitchell, and John Grace for their involvement in the creation of ReBoot
  • Fans of ReBoot who keep the community alive to this day

Stay frosty!

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