Independent game developer · software engineer · musician · artist Building developer tools, educational resources, and original games through TecunHuman.
My work focuses on making advanced creative and engineering workflows more accessible to indie developers. I release many of my tools, examples, and selected game projects as open source, use them in real games and prototypes, and share what I learn through tutorials and technical demonstrations.
Currently building: interactive audio and music technology for the Godot Engine — a full stack from low-level plugin hosting up through playable instruments and dynamic music systems.
A Godot GDExtension that integrates Csound with Godot for real-time synthesis, procedural audio, dynamic music, effects, and other interactive audio systems. Supports desktop, mobile, and web platforms.
A Godot GDExtension for hosting LV2 audio plugins inside Godot projects — bringing existing open-source instruments and effects into games, interactive applications, and Godot-based music tools.
A Godot GDExtension for hosting VST3 audio plugins inside Godot.
A framework for building audio plugins with Godot using the DISTRHO Plugin Framework — create audio plugins and their interfaces using familiar Godot workflows, no C++ plugin dev environment required.
A collection of open-source Csound synthesizers and interfaces built with Godot — usable as examples, standalone musical tools, or building blocks for interactive games.
A playable demonstration of dynamic music and interactive audio in Godot. Music and effects respond to player movement, location, environmental changes, and gameplay events using Csound, LV2, and VST3 integration.
I create original games as independent creative projects and as practical environments for testing the tools I develop. Some games and prototypes — particularly game-jam entries, experiments, educational examples, and older projects — are released as open source.
Quetzalcoatl 🏆 Crowd Favorite, VelociCode 2026
An open-source puzzle-adventure game featuring dynamic music powered by Csound.
IndieGameDev.org is an open-source, community-oriented resource for indie game developers — news, articles, tutorials, and project showcases, with a place for developers to contribute and share what they're building.
Many of my developer tools, examples, and experimental projects are released as open source. Future commercial games may be developed privately at first, but the tools that power them stay open. Supporting TecunHuman helps fund continued development, maintenance, documentation, cross-platform releases, tutorials, community resources, and original indie games.




