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Anti Pacman

Proof of concept for a Pacman game "gone wrong". Written in C# using the XNA-inspired MonoGame framework.

The game

Concept

You start up an old Pacman game in the arcade. It looks and sounds a bit strange, a bit glitchy. You press start and discover that Pacman and the Ghosts appear to have switched rolls! Pacman chases the ghosts, the ghosts eat the dots.

Controls

  • Arrow keys to move and navigate menus
  • Escape to go back
  • Space to select

Problems

The original Pacman is a cleverly designed game whose simple mechanics are naturally fun to the player. However, while working on this project, I realized that just flipping the roles would not be very entertaining gameplay...

There needs to be advanced AI, flashy visual effects, additional game mechanics, and ideally a robust animation system. This beginner, solo-developed project suddenly increased in scope, making this a 'failed' proof of concept, in the sense that my original idea was not sufficient. Maybe a bigger team could create a full game.

Installation

Download (Windows 64-bit)

  1. Download zip from here
  2. Extract zip
  3. Run setup.exe

Game should automatically launch after installation. There is also a desktop shortcut that gets added. Use 'Programs and Features' in the Control Panel to uninstall.

Build from source

  1. Install MonoGame 3.6
  2. Launch Visual Studio
  3. Open the project (File->Open->Project/Solution->Browse to the 'AntiPacman.sln' file)
  4. Build and run the project (it might be necessary to clean it first)

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Proof of concept for a Pacman game "gone wrong"

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