✔ Experienced Software Engineer with a demonstrated works in the program development and entertainment industry.
✔ Fast learner and team player, and able to work independently
✔ Embrace new technologies and love to code
✔ Experienced Software Engineer with a demonstrated works in the program development and entertainment industry.
✔ Fast learner and team player, and able to work independently
✔ Embrace new technologies and love to code
Forked from bikush/simple-sph-simulation
A C++/OpenGL implementation of an SPH fluid simulation I implemented originaly for my master thesis. This is a rework of the original code to make it cleaner, safer, better and english.
A implemented 360 movie/pictuer player/projecter supported different SDK in Unity
C# 1