Offline, single-window, monochrome. Recipes — ingredients, steps, tags, a photo — stored locally in SQLite. No browser, no Electron, no cloud. The whole UI is drawn with Clay + raylib, structured as The Elm Architecture in C. Fonts are embedded, so it ships as one self-contained binary.
- Meson and Ninja — the build system.
- Python 3 — runs at build time to embed the fonts into the binary.
- A C compiler — GCC or Clang on Linux/macOS, MinGW GCC on Windows.
The raylib static libraries for all three platforms are already vendored under
thirdparty/raylib/, so there is nothing else to download.
# Debian/Ubuntu: build tools + the X11/OpenGL dev libraries raylib links against
sudo apt install build-essential meson ninja-build python3 \
libgl1-mesa-dev libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
git clone https://github.com/bichanna/crave
cd crave
just build # or: meson setup build && meson compile -C build
./build/craveOn Fedora the dev libraries are mesa-libGL-devel libX11-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel
On Arch, the libx11 libxrandr libxinerama libxcursor libxi mesa packages.
xcode-select --install # C compiler, if you don't already have it
brew install meson ninja
git clone https://github.com/bichanna/crave
cd crave
just build # or: meson setup build && meson compile -C build
./build/craveBuild from an MSYS2 MINGW64 shell — the vendored Windows lib is a MinGW build, so the MinGW toolchain is required (MSVC won't link against it).
# in the MSYS2 MINGW64 shell
pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-meson \
mingw-w64-x86_64-ninja mingw-w64-x86_64-python
git clone https://github.com/bichanna/crave
cd crave
meson setup build && meson compile -C build
./build/crave.exe./scripts/package_macos.sh # -> dist/Crave.app and dist/Crave.dmg