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Pull requests: beyond-all-reason/RecoilEngine

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Pull requests list

fix(synctest): workaround widget nondeterminism
#3124 opened Jul 20, 2026 by bruno-dasilva Collaborator Draft
draft: opengl gpu zones
#3123 opened Jul 20, 2026 by bruno-dasilva Collaborator Draft
Fix units having the wrong path id after loading a save game. area: Pathfinding QTPFS and HAPFS unit pathfinding systems
#3120 opened Jul 18, 2026 by shawjef3 Loading…
fix bug
#3118 opened Jul 18, 2026 by Anarchid Loading…
Make unit select and command rebindable area: Input Keyboard, mouse, and controller input handling, keybindings, and the SDL input layer
#3116 opened Jul 16, 2026 by burnhamrobertp Contributor Loading…
Make the mouse wheel bindable and add zoom in/out actions area: Input Keyboard, mouse, and controller input handling, keybindings, and the SDL input layer status: controversial issues where there's big concerns of utility or implementation
#3112 opened Jul 15, 2026 by burnhamrobertp Contributor Loading…
perf(GL4): batch ghost-building rendering area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. area: perf Performance improvements.
#3110 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
refactor(GL4): extract EmplaceInstance submission primitive area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. refactor Internal code cleanup; paying off technical debt; janitorial work.
#3109 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
fix(GLSL/GL4): draw ghost buildings with the palette they were last seen under area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. enhancement Feature request or improvement to existing behavior
#3108 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
refactor(GLSL/GL4): extract ghost drawing to DrawGhostedBuildings area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. refactor Internal code cleanup; paying off technical debt; janitorial work.
#3107 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
Deprecate the KEYSYMS Lua table area: Lua API The Lua scripting API exposed to game mods, widgets, and gadgets
#3105 opened Jul 14, 2026 by burnhamrobertp Contributor Loading…
Fix InitBlank DNTS propagation and remove legacy splat gate
#3086 opened Jul 5, 2026 by PtaQQ Contributor Loading…
Rebuild the hotkey lookup whenever bindings change
#3082 opened Jul 2, 2026 by burnhamrobertp Contributor Loading…
Add KeyBindingsChanged callin
#3081 opened Jul 1, 2026 by burnhamrobertp Contributor Loading…
ci: cross-architecture streflop/sim determinism gate (x86 vs arm64) area: devops/gitops CI/CD pipelines, Docker builds, CMake build system, and repository infrastructure MacOS Part of the big push to support Mac.
#3079 opened Jun 29, 2026 by tomjn Contributor Draft
CMake: drop redundant simdjson include dir, rely on simdjson::simdjson link MacOS Part of the big push to support Mac.
#3077 opened Jun 29, 2026 by tomjn Contributor Loading…
Sim/COB: avoid UB in float-to-short angle casts (fixes arm64/x86 desync)
#3075 opened Jun 29, 2026 by tomjn Contributor Loading…
macOS: compile Objective-C sources with clang when building with GCC
#3073 opened Jun 29, 2026 by tomjn Contributor Loading…
sound: use openal-soft instead of the frozen system OpenAL on macOS
#3072 opened Jun 29, 2026 by tomjn Contributor Loading…
Add missing Scale ancillaries to LUS header area: Lua API The Lua scripting API exposed to game mods, widgets, and gadgets
#3068 opened Jun 27, 2026 by sprunk Collaborator Loading…
[macOS] Add macOS SDL3 EGL runtime substrate MacOS Part of the big push to support Mac.
#3060 opened Jun 24, 2026 by yeojuny Draft
Use system SDL2 on Linux instead of Conan area: devops/gitops CI/CD pipelines, Docker builds, CMake build system, and repository infrastructure
#3058 opened Jun 23, 2026 by tomjn Contributor Draft
feat: make logging machinery thread safe
#3050 opened Jun 21, 2026 by bruno-dasilva Collaborator Loading…
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