Viewport flicker fix - Viewport flickering fixed for prop and hunter - Simplification of viewport settings update - Minor corrections#37
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Updated buttons on settings in Lobby Updated style in PauseMenu
- Color palette created - Dynamic color on healthbar
- New pictos - Removed total ammos - Updated buttons in Lobby
- Dead logo instead of label in player list - Reload logo rotation on reloading
- New XRay outlines on prop visible by props - Corrected viewport visibility on Hunter TODO : make outlines toggleable
- Add toggle action for outlines - Hided self outline
Divide by 2 the number of pass by using dithering (outlines are a very little bit less accurate)
- Synchronized settings in both hunter and prop - Fixed shader comportment with antialiased scenes TODO : Replicate/Mimicate video settings in the shader
Blend the outline colors of different props following a cross pattern
Pick outline color from settings
Prevent the morphing in a big object to interfere with the raycast
- Fix prop unasigned hitboxes - Fix drill mesh and hitbox displacement
- Fixed color sync issue - Fixed prop end buttons
- Outline in mode push - Added Crouch mode option
- Viewport flickering fixed for prop and hunter - Simplification of viewport settings update - Minor corrections
carne8
reviewed
Jul 19, 2026
| MaskMaterial = new ShaderMaterial(); | ||
| MaskMaterial.SetShader(MaskShader); | ||
| currentOutlineNode = _.MeshInstance3DOutline; | ||
| ((MeshInstance3D)currentOutlineNode).SetSurfaceOverrideMaterial(0, MaskMaterial); |
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On peut utiliser le MaterialOverlay à la place de mettre un override pour chaque surface.
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