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albertoalvaradojr/README.md

Alberto Alvarado Jr

🎮 Gameplay & Systems Developer | Unity / Unreal Engine | C# | Python

I build interactive systems, gameplay mechanics, and multiplayer experiences with a focus on clean architecture and real-time performance.


🧠 What I Do

  • Gameplay systems (combat, movement, abilities)
  • UI + game loop design
  • Multiplayer prototypes
  • Tooling and system optimization
  • Interactive simulation-style mechanics

⚙️ Tech Stack

  • Game Engines: Unity, Unreal Engine 5
  • Languages: C#, C++, Python
  • Tools: Git, Visual Studio, Blender (basic), Visual Scripting
  • Other: UI systems, game architecture, debugging complex logic

🚀 Featured Projects

🎯 Multiplayer Arena Prototype

Team-based multiplayer game with objective-based progression and combat systems.
Built core gameplay loop, UI systems, and interactive mechanics.

🗺️ Gameplay UI + Minimap System

Designed and implemented real-time UI systems including minimap tracking, team status indicators, and player feedback systems.

🤖 Gameplay Mechanics Framework

Developed modular systems for player movement, combat logic, and interactive objects using engine scripting tools.


🎯 Current Focus

  • Landing a junior gameplay / systems developer role
  • Building multiplayer and combat-focused projects
  • Improving performance and scalability in game systems

📫 Contact

  • GitHub: github.com/albertoalvaradojr
  • Open to internships, junior roles, and remote opportunities

Pinned Loading

  1. Scension-Game Scension-Game Public

    Developed a prototype for Scension Games, featuring a multiplayer experience where five teams of five players compete to reach the boss arena and defeat the boss before rival teams. Built in Unreal…

    4

  2. Alone-FPS-Game Alone-FPS-Game Public

    Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.

    7 1

  3. Liontree_SF_Collimation-Unity Liontree_SF_Collimation-Unity Public

    This project was created for an internship with Collimation. I was tasked to optimize maps for WebGL, mobile, and VR platforms. Also, I created mechanics, UI features, and interactive objects using…

  4. MoodMe_EmotionDetection_Demo-Unity MoodMe_EmotionDetection_Demo-Unity Public

    Project was created for MoodMe during a Internship. Project is a Demo showcasing their Emotion Detection program.

    C# 1 1

  5. NathanScheele/SoulsOfTheHexedMoon NathanScheele/SoulsOfTheHexedMoon Public

    C# 1

  6. Personal_Games Personal_Games Public

    Personal projects I developed using Unity and C#.

    C#