🎮 Gameplay & Systems Developer | Unity / Unreal Engine | C# | Python
I build interactive systems, gameplay mechanics, and multiplayer experiences with a focus on clean architecture and real-time performance.
- Gameplay systems (combat, movement, abilities)
- UI + game loop design
- Multiplayer prototypes
- Tooling and system optimization
- Interactive simulation-style mechanics
- Game Engines: Unity, Unreal Engine 5
- Languages: C#, C++, Python
- Tools: Git, Visual Studio, Blender (basic), Visual Scripting
- Other: UI systems, game architecture, debugging complex logic
Team-based multiplayer game with objective-based progression and combat systems.
Built core gameplay loop, UI systems, and interactive mechanics.
Designed and implemented real-time UI systems including minimap tracking, team status indicators, and player feedback systems.
Developed modular systems for player movement, combat logic, and interactive objects using engine scripting tools.
- Landing a junior gameplay / systems developer role
- Building multiplayer and combat-focused projects
- Improving performance and scalability in game systems
- GitHub: github.com/albertoalvaradojr
- Open to internships, junior roles, and remote opportunities
