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ValveSoftware
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GameNetworkingSockets
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Soak
Soak
#36:
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#35:
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CI: Add manual iOS workflow to build xcframework and run simulator sm…
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Fix typos in README_P2P.md
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#30:
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Declare m_eConnectionState using std::atomic to fix tsan warnings
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CI: Add second macOS job building deps via Homebrew instead of vcpkg
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Add workflow_dispatch trigger to CI workflows for manual runs
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Treat visionOS as an iOS-family platform
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mingw build: alias CMSG_LEN like the other cmsg accessors
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Fix stack-buffer-overflow in Windows thread-naming RaiseException (x64)
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Fix stale vcpkg manifest mode link
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up-to-date apple platform build support, in particular iOS
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#21:
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Add API to install trusted CA certs in the open source build
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#20:
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Fix k_nSteamNetworkingSend_UnreliableNoDelay docs to match actual behavior
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ICE: Be more deliberate about checking username length
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ICE: Prefer same-subnet candidate pairs when exploring and nominating
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ICE: Don't queue the same candidate pair for a triggered check twice
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ICE: Don't queue the same candidate pair for a triggered check twice
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#15:
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mingw build: alias CMSG_LEN like the other cmsg accessors
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#14:
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tycho
1h 50m 49s
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Revert "Fix SteamNetworkingUtils() interface for SteamAPI dedicated s…
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#11:
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Fix SteamNetworkingUtils() interface for SteamAPI dedicated server
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Fix connection state transition bug in example_chat
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README_P2P: ICE is enabled by default; update roadmap
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#7:
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v1.6.0
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