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tomleelive/README.md

Tom Jaejoon Lee

Creator of ClawSouls — an open-spec platform for portable AI agent personas.

I work on the identity layer for AI agents: a persona you write once as a file, carry across models and runtimes, and keep consistent over long sessions. The spec is open, and I build the tooling around it.


Soul Spec — the open standard

Project
soulspec ★20 The open standard for AI agent personas. One file, portable across runtimes.
clawsouls ★19 Platform for sharing and installing persona packages.
soulclaw ★9 Soul-driven agent framework — persistent identity, 4-tier memory bootstrap.
soultalk ★2 Agent-to-agent messaging for Soul Spec agents.

Game engines × AI agents

Let any MCP-compatible agent drive the editor — scenes, assets, tests, builds.

Project
openclaw-unity-plugin ★106 55 MCP tools for the Unity Editor
openclaw-godot-plugin ★18 30 MCP tools for the Godot Editor
openclaw-unreal-plugin ★12 36 MCP tools for the Unreal Editor

Stack

TypeScript · Rust · Kotlin · Swift · Python Next.js · Jetpack Compose · SwiftUI · Postgres · Vercel · Cloudflare


💖 Support My Work

 

Pinned Loading

  1. openclaw-unity-plugin openclaw-unity-plugin Public

    55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.

    C# 106 7

  2. openclaw-unity-skill openclaw-unity-skill Public

    Companion OpenClaw skill for the Unity plugin — teaches AI agents the tool surface and editor workflows so they can drive Unity remotely.

    TypeScript 7

  3. openclaw-unreal-plugin openclaw-unreal-plugin Public

    36 MCP tools to drive the Unreal Editor from any MCP-compatible AI agent — levels, actors, components, assets, and console. OpenClaw gateway included for remote and chat access.

    C++ 12 2

  4. openclaw-unreal-skill openclaw-unreal-skill Public

    Companion OpenClaw skill for the Unreal plugin — teaches AI agents the tool surface and editor workflows so they can drive Unreal Engine remotely.

    TypeScript 5 1

  5. openclaw-godot-plugin openclaw-godot-plugin Public

    30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.

    GDScript 18 2

  6. openclaw-godot-skill openclaw-godot-skill Public

    Companion OpenClaw skill for the Godot plugin — teaches AI agents the tool surface and editor workflows so they can drive Godot remotely.

    TypeScript 5