Emotes can be added by operators and managers, they can be animated and can be used in chat, signed books, anvil, signs. They will autocomplete on chat.
You can put a players head in chat if you put their name between < >, they don't need to be on the server or even online.
- Needs ffmpeg to be installed and on path on the server.
- You need to set your server's address for the resource pack.
Sets the server address used for the emote resource pack. Requires operator priviliges.
<address> needs to be the address players are using to join your server.
<port> will be set to the port you have in server.properties if empty.
Lists current managers.
Will make <player> a manager.
Managers can remove and add emotes they can't add or remove other managers. Requires operator priviliges.
Will remove <player> from managers.
Will set the max amount of messages to keep in memory for replies
Shows the current max reply history
Will reload the config file from disk
Adds emote with name <emote> from <sourceUrl> with size <tileSize> and framerate <fps>. Can be run by operators or managers.
<emote> can't be longer than 14 characters.
Removes emote with name <emote>. Can be run by operators or managers.
Reloads the emotes from the resource pack file.
Sends the resource pack to the person running it.
Shows a list of every emote.
Shows your current ping status.
Turns pings on or off.
Turns pings on or off for replies.
Lists your current aliases.
Adds <alias> to your aliases.
Removes <alias> from your aliases.
Will show and play your current ping sound.
Sets your ping sound <sound>.
Resets your ping sound.
Shows the players you currently have blocked.
Prevents <player> from pinging you.
Allows <player> to ping you again.




