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feat: add optional armor damage tint - #20

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anolithme:feat/armor-hit-tint
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feat: add optional armor damage tint#20
anolithme wants to merge 1 commit into
Polyfrost:mainfrom
anolithme:feat/armor-hit-tint

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@anolithme

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Description

Armor wasn't affected by entity tinting. this adds a Tint Armor option that gives worn armor the same tint and fade as the entity. it's disabled by default

Screen.Recording.2026-08-16.at.18.15.43.mov

Related Issue(s)

None

How to test

Enable Tint Armor, put armor on an entity, and damage it. the armor should use the same tint as the entity. disable the option and the armor should render normally.

visually tested on 1.21.1 1.21.4 1.21.10 1.21.11 and 26.2
automated tests pass on all supported versions

Release Notes

Added an option to apply damage tint to worn armor

Documentation

No documentation changes.

@anolithme
anolithme force-pushed the feat/armor-hit-tint branch from 179227f to c916f33 Compare August 16, 2026 15:24
@Wyvest

Wyvest commented Aug 16, 2026

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this is already a thing in animatium, unsure about whether we should be duplicating that feature

@anolithme

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this is already a thing in animatium, unsure about whether we should be duplicating that feature

i tested animatium's armor tint with the current release of damagetint and it sometimes glitches like this
the native option in this pr doesn't have that issue and also follows damagetint's own colors and fade

screennnnnn.mov

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2 participants