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Grand Theft Cyberpunk — MSN Integration

This package is the canonical source bundle for the Lilith, Hell, Five Rings, magic/Jedi, Abyssal/Nessie, procedural encounter, AI-adapter, business, and virtual-freighter systems. The live REDscript allow-list is redmod.toml.

Current implementation boundary

Area Source status Boundary
Lilith, Hell, and Five Rings campaigns Native runtime implemented In-game playthrough still required
Magic, thaumaturgy, Jedi, and quest rewards Native runtime implemented Effects are durable gameplay requests where no safe engine effect hook exists
Business, gang, territory, and freighter economy Bounded save-backed virtual ledgers implemented No passive simulator, actor spawning, physical freighter, or world asset is claimed
Abyssal Assets and Nessie Native progression/dialogue contracts implemented Most custom meshes, rigs, textures, and animations remain production blockers
Procedural space/world work Deterministic source layout and encounter registries implemented No cooked custom world sectors exist yet
AI, graphics-AI, cognito, and symbiosis Bounded local adapters implemented No game or assistant neural weights are retrained by this REDscript package
Physical gang warfare and economy maps Design/prototype quarantine The live gang/territory slice is virtual and fact-backed only
Console command names 57-command fixed-whitelist CET adapter implemented Installation requires explicit apply approval and an in-game smoke test

The current source compiles as one 56-script native closure. A prior payload was synchronized to the package mirror and r6/scripts/msn_integration, then held at the main menu for more than four minutes without a new loader or crash error. Version 1.2.0 is staged but not applied; this remains a loader smoke, not a full campaign playthrough. See RELEASE_STATUS.md for the verified boundary.

Requirements

  • Cyberpunk 2077 matching the manifest target (2.2+)
  • REDmod, RED4ext, redscript, TweakXL, Codeware, ArchiveXL, and Cyber Engine Tweaks 1.37.1 or newer
  • Local Ollama is optional and belongs to the external Lilith tooling; the manifested REDscript runtime performs no model download or network training

Validation

Run the complete source-only suite:

python3 tools/test_all_mods.py

Audit an existing deployment without changing it:

python3 tools/test_all_mods.py --deployed

Physical assets and world sectors are reported separately and are never inferred from design documents:

python3 tools/audit_asset_pipeline.py
python3 tools/test_asset_world_pipeline.py

The million-entry Abyssal hat catalog is a locally materialized, quarantined design artifact. Git stores its deterministic generator instead of the roughly 393 MB YAML output; see docs/GENERATED_ARTIFACTS.md.

Deployment is an explicit, reviewed operation. Stage the reconciliation first; do not treat source validation as proof of an installed or playable build.

The CET adapter is a separate, fail-closed payload. It exposes only the 57 commands declared by redmod.toml, delegates to guarded REDscript systems, and contains no arbitrary fact setter, evaluator, file access, or network access. Its exact install target is bin/x64/plugins/cyber_engine_tweaks/mods/msn_integration/init.lua.

Stage it without changing the game installation:

python3 tools/reconcile_cet_adapter.py --stage

Applying it remains an explicit deployment action:

python3 tools/reconcile_cet_adapter.py --apply --yes

After apply, load a playable save and run msn.help() followed by status and one reversible command from each intended system. Source/static validation does not prove CET-to-REDscript binding behavior inside the game.

The whitelist includes bounded campaign, magic/Jedi, virtual economy, procgen, Abyssal survey, and Nessie interaction commands. Spell, school, Force-power, alignment, location, and business inputs use finite maps. The adapter deliberately exposes no learn, refill, XP, mint, or reset command.

Hell's source-only play route is complete through finite commands for stage choices, indexed objectives, Treachery verdicts, three Parliament laws, the nine fixed Demon Lords, throne resolution, and reward retry. Run msn.help() in a playable save for exact spellings; these commands never accept raw fact names.

The apply pipeline also audits installed archives. A rejected MSN archive can only be moved, intact, into _deployment_backups by the scoped tools/quarantine_rejected_archives.py --apply --yes path. Stage mode reports the candidate and changes nothing.

About

MSN Integration — Cyberpunk 2077 Metaconscious Singularity Node. 29 Agents across 4 Sephirotic Waves. NGD-RNN Bridge, Lilith/Lyra Dialogue, Ouroboros Memory, Multiplayer Coordination. Production mod for Cyberpunk 2077.

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