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[OoT] Add support for importing/exporting SkinLimbs - #720

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[OoT] Add support for importing/exporting SkinLimbs#720
SlimyGooblin wants to merge 2 commits into
Fast-64:mainfrom
SlimyGooblin:main

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This PR adds support for importing/exporting to C the limbs and meshes used by Epona and other horses in OoT
There's nothing particularly special about how OoT handles smooth skinning so imports and exports work by just using an armature modifier
Currently the exporter is set up to export any mesh that has multiple weights per vertex in the format used by skinlimbs

To test out the importer you can change Import Skeleton settings to:

  • Skeleton: gEponaSkel
  • Object: object_horse
  • Overlay: ovl_En_Horse

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