Give non-Sera cruisers 0.3 splash to counter aircraft shift-g - #7193
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lL1l1 wants to merge 6 commits into
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Give non-Sera cruisers 0.3 splash to counter aircraft shift-g#7193lL1l1 wants to merge 6 commits into
lL1l1 wants to merge 6 commits into
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Seems to be a good balance between torp bomber hitting inability and ASF shift-g countering I tested by putting torp bombers into move order formation out of range and then attack ordering with holdfire. When the torps fly right over the cruiser it gets at most 2 hits. Against ASF shift-g it can hit like 50% of the ASF if they're quite tight together like would be with the formationless move hotkey or dragging a shift-g order. It can hit 25% occasionally in slightly more spread out shift-g formations that aren't super optimized move-ordering; if the enemy targets their cruiser properly they can turn that occassionally into frequently. While that is an annoying requirement for AA usage, it is still similar to things like SAMs/carriers/flaks and I don't think we should go any further or else torps automatically suicide on bombing run formations, taking 3-5x damage in that sensitive balance.
This reverts commit 9c5fcd9.
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📝 WalkthroughWalkthroughNon-Seraphim cruiser anti-air weapon definitions now specify a 0.3 damage radius. The change covers both Zealot AA Missiles, the Flayer SAM Launcher, and the Nanodart Launcher, with a corresponding balance changelog entry. ChangesCruiser AA splash adjustment
Estimated code review effort: 1 (Trivial) | ~5 minutes Possibly related PRs
Suggested labels: Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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lL1l1
marked this pull request as ready for review
July 25, 2026 05:39
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Can T2 Torps go back to 240M if cruisers all get splash back |
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It's less than splash than before and I tested it to not be as op as 1 splash so no. |
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Description of the proposed changes
Cruisers need minimal splash so that ASF or gunship shift-g can be countered by defensive AA usage throughout naval T2 stage.
At the same time they need to avoid countering torp bombers too hard.
I added some debug logging and tested to find that 0.3 splash is a good compromise.
Testing done on the proposed changes
Use debug logging commit to see how many units are hit per tick of damage instances.
Use a UEF cruiser (since it fires 1 projectile per tick) and test against various numbers of hold-fire torp bombers and ASF.
I tested 0.1, 0.3, and 0.5 splash. I liked 0.3 with the following results:
I think these ASF results show that the change will discourage shift-g micro over enemy cruisers, as the snowball risk is too great, and that will re-add the depth of shift-g vs non-shift-g in defense vs offense respectively for the t2 naval stage/area.
Checklist
- [ ] Changes are annotated, including comments where usefulSummary by CodeRabbit