Skinned-mesh physics for Skyrim SE / AE / VR — the actively-maintained continuation of HDT-SMP.
Maintained by DaydreamingDay / DaymareOn. Fork of Karonar1's hdtSMP64, itself a fork of the version by aers, from the original code by HydrogensaysHDT.
Mod page: https://www.nexusmods.com/skyrimspecialedition/mods/57339
Most documentation lives in the wikis; both have a sidebar linking every page.
- Players — the FSMP wiki covers installation, configuration, the in-game config menu (via the SKSE Menu Framework), console commands, solving problems, and the changelog.
- Mod authors — the SMP Modder Guide covers authoring the physics XML and meshes, next to the XSD/Schematron schemas that define a valid file. See also
smp report(validate a whole load order from the console) and the DynamicHDT Papyrus API (control physics from scripts), both in the FSMP wiki. - Developers — building FSMP, the
smp_replaybenchmark, and the code analyses are in the wiki's "Building FSMP" section. Build steps: How to compile your own FSMP.
For the full, maintained changelog, see the wiki Changelog.
For current known bugs, see the Nexus bugs tab and GitHub issues.
See the Hall of Fame for the full list of contributors and acknowledgements.