Describe the Suggestion
I adore the quantum armor, how it works, and all of its various features, but I feel as though the Camo Card irks me the most.
I help run a server that offers custom player models server-side, so we can see each other's custom models. I finally managed to build myself a set and quickly realized that the camo card only seems to hide the armor client-side.
This normally wouldn't be a worry. However, when camo is enabled, it appears to lose its 'rigidity' (for lack of a better term) when worn by a custom player model.
I'll describe this further.
It seems with Camo disabled, the armor forces a custom player model to be hidden, aside from the head.
(Both client-side and server-side)
With Camo enabled, the armor stops forcing that state on the player model, and clipping suddenly occurs with more complex shapes.
(Only Server-Side)
Client-side, the armor simply vanishes. Server-Side, your body is now clipping through your armor undesirably. This essentially only offers the ultimatum to players with custom models to either deal with the armor visually clipping for others, or have Camo always disabled.
I would like to respectfully request that the Camo Card work exactly as it does client-side, but server-side as well.
This would fill in compatibility with mods like Customizable Player Models without changing any of the base functionality.
You really don't have to keep Customizable Player Models in mind here either. That's just an example of many mods that might run into similar visual issues. If the Camo Card simply worked across clients, that would essentially solve the problem.
Thank you for your time and attention, again, I adore this armor!
Screenshots and Videos


Here's what another player sees, looking at my player model, from their perspective. My player model achieves its appearance by physically shifting the leg height and waist. This is obviously compensated for if Camo isn't part of the equation. Wearing the armor hides the unique shape. Excellent! That's unexpected, but perfect behavior!
Once the Camo Card in the legs has been activated, however, the shape is un-hidden both client-side and server-side, but the armor is not hidden server-side, leading to undesirable clipping that only other players can see!
Additional Context
Multiplayer Camo Card Sync
Describe the Suggestion
I adore the quantum armor, how it works, and all of its various features, but I feel as though the Camo Card irks me the most.
I help run a server that offers custom player models server-side, so we can see each other's custom models. I finally managed to build myself a set and quickly realized that the camo card only seems to hide the armor client-side.
This normally wouldn't be a worry. However, when camo is enabled, it appears to lose its 'rigidity' (for lack of a better term) when worn by a custom player model.
I'll describe this further.
It seems with Camo disabled, the armor forces a custom player model to be hidden, aside from the head.
(Both client-side and server-side)
With Camo enabled, the armor stops forcing that state on the player model, and clipping suddenly occurs with more complex shapes.
(Only Server-Side)
Client-side, the armor simply vanishes. Server-Side, your body is now clipping through your armor undesirably. This essentially only offers the ultimatum to players with custom models to either deal with the armor visually clipping for others, or have Camo always disabled.
I would like to respectfully request that the Camo Card work exactly as it does client-side, but server-side as well.
This would fill in compatibility with mods like Customizable Player Models without changing any of the base functionality.
You really don't have to keep Customizable Player Models in mind here either. That's just an example of many mods that might run into similar visual issues. If the Camo Card simply worked across clients, that would essentially solve the problem.
Thank you for your time and attention, again, I adore this armor!
Screenshots and Videos
Here's what another player sees, looking at my player model, from their perspective. My player model achieves its appearance by physically shifting the leg height and waist. This is obviously compensated for if Camo isn't part of the equation. Wearing the armor hides the unique shape. Excellent! That's unexpected, but perfect behavior!
Once the Camo Card in the legs has been activated, however, the shape is un-hidden both client-side and server-side, but the armor is not hidden server-side, leading to undesirable clipping that only other players can see!
Additional Context
Multiplayer Camo Card Sync