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An issue is present on every single map that has either of the office painting models (office_painting01 and office_painting02) is that they disappear while still being on screen. While not making the game unplayable, it still is an issue that seems unique to these models in particular.
Version
rev21
What server did this occur on?
Local server (can happen on any server).
Reproduction steps
1. Go to a map with either the office_painting01 or office_painting02 model on it.
2. Locate where said model is.
3. Move your camera around to notice how it disappears while still on screen.
Which operating systems have you used?
Windows
Expected behavior
The paintings should remain visible as long as they're on screen.
Relevant log output
Additional context
To fix this, go to the .qc files of both models and remove the lines that start with "$BBox".
From how they behave in game, it seems like there are manually set ones for these models in particular instead of the auto generated ones that typically are generated when you compile a model.
(Had to compress the video a bit to fit under the limit, but here is what the original looks like compared to the fixed versions.)
Describe the bug.
An issue is present on every single map that has either of the office painting models (office_painting01 and office_painting02) is that they disappear while still being on screen. While not making the game unplayable, it still is an issue that seems unique to these models in particular.
Version
rev21
What server did this occur on?
Local server (can happen on any server).
Reproduction steps
1. Go to a map with either the office_painting01 or office_painting02 model on it. 2. Locate where said model is. 3. Move your camera around to notice how it disappears while still on screen.Which operating systems have you used?
Windows
Expected behavior
The paintings should remain visible as long as they're on screen.
Relevant log output
Additional context
To fix this, go to the .qc files of both models and remove the lines that start with "$BBox".
From how they behave in game, it seems like there are manually set ones for these models in particular instead of the auto generated ones that typically are generated when you compile a model.
(Had to compress the video a bit to fit under the limit, but here is what the original looks like compared to the fixed versions.)
Painting.Issue.Compressed.mp4