Replies: 5 comments 10 replies
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Hi, we have indeed discussed making a new release. I think @Marcono1234 had a short list of things that should ideally be included, and perhaps can comment on whether any of them are still missing. |
8 replies
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I'm specifically waiting for #2401 to be part of an official build. |
0 replies
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I wonder if there's any plans for GSON to support KMP ( kotlin Multiplatform ) in the near future or not? Thanks in advance. |
1 reply
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I was also thinking about #2645 as I need to do some workarounds to deal with String (de)serialization like this : Code package com.zkrallah.zhttp
import android.util.Log
import com.google.gson.Gson
import com.google.gson.JsonParseException
import com.google.gson.reflect.TypeToken
/**
* Helper function for calling the callback on the main thread.
*/
object Helper {
/**
* Deserializes the specified JSON string into an object of the specified type [T].
*
* @param json The JSON string to deserialize.
* @return The deserialized object of type [T], or `null` if the JSON string is `null`.
*/
inline fun <reified T> Gson.fromJson(json: String?): T? {
return json?.let {
val type = object : TypeToken<T>() {}.type
this.fromJson(json, type)
} ?: run {
null
}
}
/**
* Deserializes the specified JSON string into an object of the specified type [T].
*
* @param body The JSON string to deserialize.
* @return The deserialized object of type [T], or `null` if an error occurs during deserialization.
*/
inline fun <reified T> Gson.deserializeBody(body: String?): T? {
return try {
this.fromJson<T>(body)
} catch (e: JsonParseException) {
if (T::class.java == String::class.java) body as T /** HERE **/
else null
} catch (e: Exception) {
Log.e("ZHttp", "deserializeBody: $e", e)
null
}
}
} |
1 reply
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2.11.0 has been released now, so I'm going to close this. |
0 replies
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Hi there! :)
Hopefully this is a suitable place to ask.
I'd be grateful if you could share plans for upcoming version release (it's been over a year since the last one). For what it's worth, I'm specifically waiting for #1945 and #2401 to be part of an official build.
Thanks!
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