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tyrargo rift trees can hide you #12673

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Testmerges

#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit 7dffa32472
#12480: 'Sneaky Hijack Edgecase + Transmute Fixes' by Drulikar at commit d76bf3732d
#12519: 'Revert turf signal preservation + open_space tweaks' by Drulikar at commit 6d6bd7f31f
#12542: 'Xeno defensive grab' by Drulikar at commit c23567b747
#12585: 'stops traps going under jungle bushes' by realforest2001 at commit cf176673f7
#12573: 'Opensearch query builder' by fira at commit b9777a1272
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit f8b8a4e0dd
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit bbe6ae5efc
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit 5f5536b583
#12646: 'Fix: Not being able to immediately retract open a broken chest/head' by MistChristmas at commit df6b917372
#12658: 'Fix/UI: Ahelps Over-sharing + Ticket Panel tweaks' by MistChristmas at commit 880882f39a
#12623: 'refactor: Require all overrides of Crossed to call parent' by boskoramen at commit 3113bb74e2
#12667: 'Toggle Melee Blocking' by realforest2001 at commit 809f05fb81
#12672: 'fix IMS / Laser Scalpel not skipping steps properly' by fira at commit 3afa0038f6

Round ID

35343

Description of the bug

East of fob, there's a stretch of trees, that block vision of xenos, marines, etc north of them.

What's the difference with what should have happened?

Players should not be able to hide themself so easily, seems exploitable.

How do we reproduce this bug?

Hug north of a tree, be invisible

Attached logs

N/A

Additional details

  • Author: HONKERhonker
  • Admin: the novacypher
  • Note: Specifically the block of trees SE of the NW FOB, and north of the central comms spawn. The tree sprites block all other sprites until they are cleared on the north side.

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