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Copy pathgltest.cpp
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970 lines (761 loc) · 31.7 KB
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/********************************************************************************
* *
* OpenGL Application coding sample *
* *
********************************************************************************/
#define HAVE_GL_H // MY-ADD
#define HAVE_GLU_H // MY-ADD
#include "fx.h"
#include "fx3d.h"
#ifdef HAVE_GL_H
//-----------------------------------------
typedef struct {
float array[3];
} vector;
typedef struct {
vector* array;
int count;
} vector_array;
typedef struct {
int array[6];
} triangle;
typedef struct {
triangle* array;
int count;
} triangle_array;
typedef struct {
vector_array vertex_positions;
vector_array vertex_normals;
triangle_array mesh;
} model;
#include "parse.h" // parse model to load
void draw_triangle(triangle t, model m){
vector vertex_normal, vertex_position;
vertex_normal=m.vertex_normals.array[t.array[1]-1];
glNormal3f(vertex_normal.array[0],vertex_normal.array[1],vertex_normal.array[2]);
vertex_position=m.vertex_positions.array[t.array[0]-1];
glVertex3f(vertex_position.array[0],vertex_position.array[1],vertex_position.array[2]);
vertex_normal=m.vertex_normals.array[t.array[3]-1];
glNormal3f(vertex_normal.array[0],vertex_normal.array[1],vertex_normal.array[2]);
vertex_position=m.vertex_positions.array[t.array[2]-1];
glVertex3f(vertex_position.array[0],vertex_position.array[1],vertex_position.array[2]);
vertex_normal=m.vertex_normals.array[t.array[5]-1];
glNormal3f(vertex_normal.array[0],vertex_normal.array[1],vertex_normal.array[2]);
vertex_position=m.vertex_positions.array[t.array[4]-1];
glVertex3f(vertex_position.array[0],vertex_position.array[1],vertex_position.array[2]);
}
void draw_model(model m){
glBegin(GL_TRIANGLES);
for(int i=0; i<m.mesh.count; i++)
draw_triangle(m.mesh.array[i],m);
glEnd();
}
model model_obj_1;
void draw_model_obj_1(float scale){
glPushMatrix();
glScalef(scale,scale,scale);
draw_model(model_obj_1);
glPopMatrix();
}
// (cleaner) code import from gltest.cpp (part of https://fox-toolkit.org/)
#define PRINT_YESNO(x) ( x ? "yes" : "no" )
// Timer setting (in nanoseconds)
const FXTime TIMER_INTERVAL=100000000;
/*******************************************************************************/
// Settings dialog thanks to Sander Jansen <sander@knology.net>
class GLSettingsDialog : public FXDialogBox {
FXDECLARE(GLSettingsDialog)
private:
FXGLCanvas *canvas;
FXFont *thickfont;
FXList *extensionlist;
protected:
GLSettingsDialog();
void setup();
private:
GLSettingsDialog(const FXDialogBox&);
GLSettingsDialog &operator=(const FXDialogBox&);
public:
long onCmdSave(FXObject*,FXSelector,void*);
public:
enum {
ID_SAVE = FXDialogBox::ID_LAST
};
public:
GLSettingsDialog(FXApp * app,FXGLCanvas*ca);
GLSettingsDialog(FXWindow* owner,FXGLCanvas*ca);
FXbool saveInformation(const FXString & filename);
virtual ~GLSettingsDialog();
};
/*******************************************************************************/
// Implementation
FXDEFMAP(GLSettingsDialog) GLSettingsDialogMap[]={
FXMAPFUNC(SEL_COMMAND,GLSettingsDialog::ID_SAVE,GLSettingsDialog::onCmdSave)
};
FXIMPLEMENT(GLSettingsDialog,FXDialogBox,GLSettingsDialogMap,ARRAYNUMBER(GLSettingsDialogMap))
// Default constructor
GLSettingsDialog::GLSettingsDialog():canvas(nullptr),thickfont(nullptr),extensionlist(nullptr){
}
// Construct with GL canvas (free floating version)
GLSettingsDialog::GLSettingsDialog(FXApp *a,FXGLCanvas *ca):FXDialogBox(a,FXString::null,DECOR_STRETCHABLE|DECOR_TITLE|DECOR_BORDER,0,0,0,0,0,0,0,0,0,0),canvas(ca),thickfont(nullptr),extensionlist(nullptr){
setup();
}
// Construct with GL canvas (modal version)
GLSettingsDialog::GLSettingsDialog(FXWindow *o,FXGLCanvas *ca):FXDialogBox(o,FXString::null,DECOR_STRETCHABLE|DECOR_TITLE|DECOR_BORDER,0,0,0,0,0,0,0,0,0,0),canvas(ca),thickfont(nullptr),extensionlist(nullptr){
setup();
}
void GLSettingsDialog::setup() {
FXVerticalFrame *vframe;
FXHorizontalFrame *hframe;
FXMatrix *matrix;
FXLabel *label;
FXFontDesc fontdescription=getApp()->getNormalFont()->getFontDesc();
fontdescription.weight=FXFont::DemiBold;
thickfont=new FXFont(getApp(),fontdescription);
thickfont->create();
FXGLVisual *glvisual=(FXGLVisual*)canvas->getVisual();
canvas->makeCurrent();
GLint intval;
GLint intvals[2];
char *token, *text, *tmp;
setTitle(tr("OpenGL Information"));
hframe=new FXHorizontalFrame(this,LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH);
new FXButton(hframe,tr("Close"),nullptr,this,ID_ACCEPT,FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|BUTTON_DEFAULT|BUTTON_INITIAL,0,0,0,0,20,20,2,2);
new FXButton(hframe,tr("Save"),nullptr,this,ID_SAVE,FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT,0,0,0,0,20,20,2,2);
FXTabBook *tabbook=new FXTabBook(this,nullptr,0,LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0);
new FXTabItem(tabbook,tr(" Display Mode "));
matrix=new FXMatrix(tabbook,2,MATRIX_BY_COLUMNS|LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_RAISED|FRAME_THICK);
label=new FXLabel(matrix,tr("Hardware-accelerated:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,tr(PRINT_YESNO(glvisual->isAccelerated())),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Double Buffering:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,tr(PRINT_YESNO(glvisual->isDoubleBuffer())),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Stereo View:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,tr(PRINT_YESNO(glvisual->isStereo())),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Buffer-swap by copy:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,tr(PRINT_YESNO(glvisual->isBufferSwapCopy())),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Color Depth:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%d",glvisual->getActualRedSize()+glvisual->getActualGreenSize()+glvisual->getActualBlueSize()+glvisual->getActualAlphaSize()),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Depth Buffer Size:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%d",glvisual->getActualDepthSize()),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Stencil Buffer Size:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%d",glvisual->getActualStencilSize()),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("RGBA:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%d-%d-%d-%d",glvisual->getActualRedSize(),glvisual->getActualGreenSize(),glvisual->getActualBlueSize(),glvisual->getActualAlphaSize()),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Accum RGBA:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%d-%d-%d-%d",glvisual->getActualAccumRedSize(),glvisual->getActualAccumGreenSize(),glvisual->getActualAccumBlueSize(),glvisual->getActualAccumAlphaSize()),nullptr,LABEL_NORMAL);
label=new FXLabel(matrix,tr("Multi Sample:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%dx",glvisual->getActualMultiSamples()),nullptr,LABEL_NORMAL);
new FXTabItem(tabbook,tr(" Limits "));
matrix=new FXMatrix(tabbook, 2, MATRIX_BY_COLUMNS|LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_RAISED|FRAME_THICK);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, intvals);
label=new FXLabel(matrix,tr("Viewport Size:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d x %d", intvals[0], intvals[1]));
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &intval);
label=new FXLabel(matrix,tr("Texture Size:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
#if defined(GL_MAX_TEXTURE_UNITS)
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &intval);
label=new FXLabel(matrix,tr("Texture Units:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
#endif
glGetIntegerv(GL_MAX_LIGHTS, &intval);
label=new FXLabel(matrix,tr("Lights:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
glGetIntegerv(GL_MAX_CLIP_PLANES, &intval);
label=new FXLabel(matrix,tr("Clipping Planes:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &intval);
label=new FXLabel(matrix,tr("Modelview Stack:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
glGetIntegerv(GL_MAX_PROJECTION_STACK_DEPTH, &intval);
label=new FXLabel(matrix,tr("Projection Stack:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
glGetIntegerv(GL_MAX_ATTRIB_STACK_DEPTH, &intval);
label=new FXLabel(matrix,tr("Attribute Stack:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix, FXString::value("%d", intval));
label=new FXLabel(matrix,tr("Vertex Attributes:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
#if defined(GL_MAX_VERTEX_ATTRIBS)
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &intval);
new FXLabel(matrix, FXString::value("%d", intval));
#else
new FXLabel(matrix,"-");
#endif
label=new FXLabel(matrix,tr("Vertex Uniform Components:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
#if defined(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &intval);
new FXLabel(matrix, FXString::value("%d", intval));
#else
new FXLabel(matrix,"-");
#endif
label = new FXLabel(matrix,tr("Fragment Uniform Components:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
#if defined(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &intval);
new FXLabel(matrix, FXString::value("%d", intval));
#else
new FXLabel(matrix,"-");
#endif
new FXTabItem(tabbook,tr(" Extensions "));
vframe=new FXVerticalFrame(tabbook,LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_RAISED|FRAME_THICK);
vframe=new FXVerticalFrame(vframe,LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_SUNKEN|FRAME_THICK,0,0,0,0,0,0,0,0);
extensionlist=new FXList(vframe,nullptr,0,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X|LAYOUT_FILL_Y|HSCROLLING_OFF);
// Get OpenGL extensions
tmp=(char*)glGetString(GL_EXTENSIONS);
if(tmp){
text=strdup(tmp);
token=strtok(text," ");
while(token){
extensionlist->appendItem(token);
token=strtok(nullptr," ");
}
free(text);
}
extensionlist->setSortFunc(FXList::ascending);
extensionlist->sortItems();
// Get GLU extensions
#ifdef GLU_VERSION_1_1
tmp=(char*)gluGetString(GLU_EXTENSIONS);
if(tmp){
text=strdup(tmp);
token=strtok(text," ");
while(token!=nullptr){
extensionlist->appendItem(token);
token=strtok(nullptr," ");
}
free(text);
}
#endif
new FXTabItem(tabbook,tr(" Driver "));
matrix=new FXMatrix(tabbook, 2, MATRIX_BY_COLUMNS|LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_RAISED|FRAME_THICK);
label = new FXLabel(matrix,tr("Vendor:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%s",glGetString(GL_VENDOR)),nullptr,LABEL_NORMAL);
label = new FXLabel(matrix,tr("Renderer:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%s",glGetString(GL_RENDERER)),nullptr,LABEL_NORMAL);
label = new FXLabel(matrix,tr("GL Version:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%s",glGetString(GL_VERSION)),nullptr,LABEL_NORMAL);
label = new FXLabel(matrix,tr("GLU Version:"),nullptr,LABEL_NORMAL|LAYOUT_RIGHT);
label->setFont(thickfont);
new FXLabel(matrix,FXString::value("%s",gluGetString(GLU_VERSION)),nullptr,LABEL_NORMAL);
canvas->makeNonCurrent();
}
// Save OpenGL info to a file
FXbool GLSettingsDialog::saveInformation(const FXString& filename){
GLint intval;
GLint intvals[2];
FILE *fp=fopen(filename.text(),"w");
if(fp){
FXGLVisual *glvisual=(FXGLVisual*)canvas->getVisual();
canvas->makeCurrent();
fprintf(fp,"Driver Information\n");
fprintf(fp,"------------------\n");
fprintf(fp,"\n");
fprintf(fp," Vendor: %s\n",glGetString(GL_VENDOR));
fprintf(fp," Renderer: %s\n",glGetString(GL_RENDERER));
fprintf(fp," GL Version: %s\n",glGetString(GL_VERSION));
fprintf(fp," GLU Version: %s\n",gluGetString(GLU_VERSION));
fprintf(fp,"\n");
fprintf(fp,"Implementation Limits\n");
fprintf(fp,"---------------------\n");
fprintf(fp,"\n");
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, intvals);
fprintf(fp," Viewport Size: %d x %d\n",intvals[0],intvals[1]);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &intval);
fprintf(fp," Texture Size: %d\n",intval);
#if defined(GL_MAX_TEXTURE_UNITS)
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &intval);
fprintf(fp," Texture Units: %d\n",intval);
#endif
glGetIntegerv(GL_MAX_LIGHTS, &intval);
fprintf(fp," Lights: %d\n",intval);
glGetIntegerv(GL_MAX_CLIP_PLANES, &intval);
fprintf(fp," Clipping Planes: %d\n",intval);
glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH,&intval);
fprintf(fp," Modelview Stack: %d\n",intval);
glGetIntegerv(GL_MAX_PROJECTION_STACK_DEPTH,&intval);
fprintf(fp," Projection Stack: %d\n",intval);
glGetIntegerv(GL_MAX_ATTRIB_STACK_DEPTH,&intval);
fprintf(fp," Attribute Stack: %d\n",intval);
#if defined(GL_MAX_VERTEX_ATTRIBS)
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &intval);
fprintf(fp," Vertex Attributes: %d\n",intval);
#else
fprintf(fp," Vertex Attributes: -\n");
#endif
#if defined(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &intval);
fprintf(fp," Vertex Uniform Components: %d\n",intval);
#else
fprintf(fp," Vertex Uniform Components: -\n");
#endif
#if defined(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &intval);
fprintf(fp," Fragment Uniform Components: %d\n",intval);
#else
fprintf(fp," Fragment Uniform Components: -\n");
#endif
fprintf(fp,"\n");
fprintf(fp,"Display Mode\n");
fprintf(fp,"------------\n");
fprintf(fp,"\n");
fprintf(fp," Hardware Accelerated: %s\n",PRINT_YESNO(glvisual->isAccelerated()));
fprintf(fp," Double Buffering: %s\n",PRINT_YESNO(glvisual->isDoubleBuffer()));
fprintf(fp," Stereo View: %s\n",PRINT_YESNO(glvisual->isStereo()));
fprintf(fp," Buffer-swap by copy: %s\n",PRINT_YESNO(glvisual->isBufferSwapCopy()));
fprintf(fp," Color Depth: %d\n",glvisual->getActualRedSize()+glvisual->getActualGreenSize()+glvisual->getActualBlueSize()+glvisual->getActualAlphaSize());
fprintf(fp," Depth Buffer Size: %d\n",glvisual->getActualDepthSize());
fprintf(fp," Stencil Buffer Size: %d\n",glvisual->getActualStencilSize());
fprintf(fp," RGBA: %d-%d-%d-%d\n",glvisual->getActualRedSize(),glvisual->getActualGreenSize(),glvisual->getActualBlueSize(),glvisual->getActualAlphaSize());
fprintf(fp," Accum RGBA: %d-%d-%d-%d\n",glvisual->getActualAccumRedSize(),glvisual->getActualAccumGreenSize(),glvisual->getActualAccumBlueSize(),glvisual->getActualAccumAlphaSize());
fprintf(fp," Multi Sample: %d\n",glvisual->getActualMultiSamples());
fprintf(fp,"\n");
fprintf(fp,"Available Extensions\n");
fprintf(fp,"--------------------\n");
fprintf(fp,"\n");
for(FXint i=0;i<extensionlist->getNumItems(); i++){
fprintf(fp," %s\n",extensionlist->getItemText(i).text());
}
canvas->makeNonCurrent();
fclose(fp);
return true;
}
return false;
}
// Save OpenGL info to file
long GLSettingsDialog::onCmdSave(FXObject*,FXSelector,void*){
FXString filename=FXFileDialog::getSaveFilename(this,tr("Save Information"),FXSystem::getHomeDirectory()+PATHSEPSTRING+"opengl.txt",tr("Text Files (*.txt)\nAll Files(*.*)"));
if(!filename.empty()){
if(FXStat::exists(filename)){
if(FXMessageBox::question(this,MBOX_YES_NO,tr("Overwrite File?"),tr("File %s already exists.\nWould you like to overwrite this file?"),filename.text())!=MBOX_CLICKED_YES)
return 1;
}
if(!saveInformation(filename)){
FXMessageBox::error(this,MBOX_OK,tr("Write Error"),tr("An error occured trying to write file."));
}
}
return 1;
}
// Destroy
GLSettingsDialog::~GLSettingsDialog(){
delete thickfont;
}
/*******************************************************************************/
// Event Handler Object
class GLTestWindow : public FXMainWindow {
FXDECLARE(GLTestWindow)
private:
FXGLCanvas *glcanvas; // GL Canvas to draw into
FXRealSpinner *speedcontrol; // Spinner for speed
FXGLVisual *glvisual; // OpenGL visual
FXdouble rts;
FXTime lasttime;
int spinning; // Is box spinning
double angle; // Rotation angle of box
FXDataTarget dt_rts;
protected:
GLTestWindow(){}
public:
// We define additional ID's, starting from the last one used by the base class+1.
// This way, we know the ID's are all unique for this particular target.
enum{
ID_CANVAS=FXMainWindow::ID_LAST,
ID_SPIN,
ID_SPINFAST,
ID_STOP,
ID_TIMEOUT,
ID_CHORE,
ID_OPENGL,
ID_MULTISAMPLE_OFF,
ID_MULTISAMPLE_2X,
ID_MULTISAMPLE_4X,
ID_SPEED
};
// Message handlers
long onMouseDown(FXObject*,FXSelector,void*);
long onMouseUp(FXObject*,FXSelector,void*);
long onMouseMove(FXObject*,FXSelector,void*);
long onExpose(FXObject*,FXSelector,void*);
long onConfigure(FXObject*,FXSelector,void*);
long onCmdSpin(FXObject*,FXSelector,void*);
long onUpdSpin(FXObject*,FXSelector,void*);
long onCmdStop(FXObject*,FXSelector,void*);
long onUpdStop(FXObject*,FXSelector,void*);
long onTimeout(FXObject*,FXSelector,void*);
long onChore(FXObject*,FXSelector,void*);
long onCmdSpinFast(FXObject*,FXSelector,void*);
long onUpdSpinFast(FXObject*,FXSelector,void*);
long onCmdOpenGL(FXObject*,FXSelector,void*);
long onCmdMultiSample(FXObject*,FXSelector,void*);
long onUpdMultiSample(FXObject*,FXSelector,void*);
long onUpdSpeed(FXObject*,FXSelector,void*);
public:
// GLTestWindow constructor
GLTestWindow(FXApp* a);
// Initialize
void create();
// Draw scene
void drawScene();
// GLTestWindow destructor
virtual ~GLTestWindow();
};
// Message Map
FXDEFMAP(GLTestWindow) GLTestWindowMap[]={
//________Message_Type_________ID_____________________Message_Handler_______
FXMAPFUNC(SEL_PAINT, GLTestWindow::ID_CANVAS, GLTestWindow::onExpose),
FXMAPFUNC(SEL_CONFIGURE, GLTestWindow::ID_CANVAS, GLTestWindow::onConfigure),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_SPIN, GLTestWindow::onCmdSpin),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_SPIN, GLTestWindow::onUpdSpin),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_SPINFAST, GLTestWindow::onCmdSpinFast),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_SPINFAST, GLTestWindow::onUpdSpinFast),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_STOP, GLTestWindow::onCmdStop),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_STOP, GLTestWindow::onUpdStop),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_SPEED, GLTestWindow::onUpdSpeed),
FXMAPFUNC(SEL_TIMEOUT, GLTestWindow::ID_TIMEOUT, GLTestWindow::onTimeout),
FXMAPFUNC(SEL_CHORE, GLTestWindow::ID_CHORE, GLTestWindow::onChore),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_OPENGL, GLTestWindow::onCmdOpenGL),
FXMAPFUNCS(SEL_COMMAND, GLTestWindow::ID_MULTISAMPLE_OFF, GLTestWindow::ID_MULTISAMPLE_4X, GLTestWindow::onCmdMultiSample),
FXMAPFUNCS(SEL_UPDATE, GLTestWindow::ID_MULTISAMPLE_OFF, GLTestWindow::ID_MULTISAMPLE_4X,GLTestWindow::onUpdMultiSample),
};
// Implementation
FXIMPLEMENT(GLTestWindow,FXMainWindow,GLTestWindowMap,ARRAYNUMBER(GLTestWindowMap))
// Construct a GLTestApp
GLTestWindow::GLTestWindow(FXApp* a):FXMainWindow(a,"OpenGL Test Application",nullptr,nullptr,DECOR_ALL,0,0,800,600){
FXVerticalFrame *glcanvasFrame;
FXVerticalFrame *buttonFrame;
FXComposite *glpanel;
FXGroupBox *groupbox;
// RIGHT pane for the buttons
buttonFrame=new FXVerticalFrame(this,LAYOUT_SIDE_RIGHT|LAYOUT_FILL_Y,0,0,0,0,2,2,3,3);
// LEFT pane to contain the glcanvas
glcanvasFrame=new FXVerticalFrame(this,LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0,2,2,3,3);
// Drawing glcanvas
glpanel=new FXVerticalFrame(glcanvasFrame,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0, 0,0,0,0);
// A Visual to drag OpenGL
glvisual=new FXGLVisual(getApp(),VISUAL_DOUBLE_BUFFER);
// Drawing glcanvas
glcanvas=new FXGLCanvas(glpanel,glvisual,this,ID_CANVAS,LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT);
new FXButton(buttonFrame,tr("&OpenGL Info\tDisplay OpenGL Capabilities"),nullptr,this,ID_OPENGL,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Button to print
new FXButton(buttonFrame,tr("Spin &Timer\tSpin using interval timers\nNote the app blocks until the interal has elapsed..."),nullptr,this,ID_SPIN,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
new FXButton(buttonFrame,tr("Spin &Chore\tSpin as fast as possible using chores\nNote even though the app is very responsive, it never blocks;\nthere is always something to do..."),nullptr,this,ID_SPINFAST,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Button to print
new FXButton(buttonFrame,tr("&Stop Spin\tStop this mad spinning, I'm getting dizzy"),nullptr,this,ID_STOP,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
groupbox = new FXGroupBox(buttonFrame,tr("Speed (rts)"),GROUPBOX_NORMAL|FRAME_GROOVE|LAYOUT_FILL_X);
speedcontrol = new FXRealSpinner(groupbox,3,&dt_rts,FXDataTarget::ID_VALUE,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X);
speedcontrol->setRange(0.1,300.0);
speedcontrol->setIncrement(0.1);
groupbox = new FXGroupBox(buttonFrame,tr("Multi Sampling"),GROUPBOX_NORMAL|FRAME_GROOVE|LAYOUT_FILL_X);
new FXRadioButton(groupbox,"Off",this,ID_MULTISAMPLE_OFF);
new FXRadioButton(groupbox,"2x",this,ID_MULTISAMPLE_2X);
new FXRadioButton(groupbox,"4x",this,ID_MULTISAMPLE_4X);
// Exit button
new FXButton(buttonFrame,tr("&Exit\tExit the application"),nullptr,getApp(),FXApp::ID_QUIT,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_BOTTOM|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Make a tooltip
new FXToolTip(getApp());
// Initialize private variables
spinning=0;
angle=0.0;
rts=1.0;
dt_rts.connect(rts);
}
// Destructor
GLTestWindow::~GLTestWindow(){
getApp()->removeTimeout(this,ID_TIMEOUT);
getApp()->removeChore(this,ID_CHORE);
delete glvisual;
}
// Create and initialize
void GLTestWindow::create(){
FXMainWindow::create();
show(PLACEMENT_SCREEN);
}
// Widget has been resized
long GLTestWindow::onConfigure(FXObject*,FXSelector,void*){
if(glcanvas->makeCurrent()){
glViewport(0,0,glcanvas->getWidth(),glcanvas->getHeight());
glcanvas->makeNonCurrent();
}
return 1;
}
// Widget needs repainting
long GLTestWindow::onExpose(FXObject*,FXSelector,void*){
drawScene();
return 1;
}
// Rotate the boxes when a timer message is received
long GLTestWindow::onTimeout(FXObject*,FXSelector,void*){
//angle+=2.0;
angle += speedcontrol->getValue();
if(angle>360.0) angle-=360.0;
lasttime=FXThread::time();
drawScene();
getApp()->addTimeout(this,ID_TIMEOUT,TIMER_INTERVAL);
return 1;
}
// Rotate the boxes when a chore message is received
long GLTestWindow::onChore(FXObject*,FXSelector,void*){
FXTime c=FXThread::time();
FXTime d=c-lasttime;
angle+=(d/1000000000.0)*(360.0*rts);
if(angle>360.0) angle-=360.0;
lasttime=c;
drawScene();
getApp()->addChore(this,ID_CHORE);
return 1;
}
// Start the boxes spinning
long GLTestWindow::onCmdSpin(FXObject*,FXSelector,void*){
spinning=1;
getApp()->addTimeout(this,ID_TIMEOUT,TIMER_INTERVAL);
return 1;
}
// Enable or disable the spin button
long GLTestWindow::onUpdSpin(FXObject* sender,FXSelector,void*){
FXButton* button=(FXButton*)sender;
spinning ? button->disable() : button->enable();
return 1;
}
// Start the boxes spinning
long GLTestWindow::onCmdSpinFast(FXObject*,FXSelector,void*){
spinning=1;
lasttime=FXThread::time();
speedcontrol->enable();
getApp()->addChore(this,ID_CHORE);
return 1;
}
// Enable or disable the spin button
long GLTestWindow::onUpdSpinFast(FXObject* sender,FXSelector,void*){
FXButton* button=(FXButton*)sender;
spinning ? button->disable() : button->enable();
return 1;
}
// If boxes are spinning, stop them
long GLTestWindow::onCmdStop(FXObject*,FXSelector,void*){
getApp()->removeTimeout(this,ID_TIMEOUT);
getApp()->removeChore(this,ID_CHORE);
///speedcontrol->disable();
spinning=0;
return 1;
}
// Enable or disable the stop button
long GLTestWindow::onUpdStop(FXObject* sender,FXSelector,void*){
FXButton* button=(FXButton*)sender;
spinning ? button->enable() : button->disable();
return 1;
}
// Enable or disable the stop button
long GLTestWindow::onUpdSpeed(FXObject* sender,FXSelector,void*){
if (getApp()->hasTimeout(this,ID_TIMEOUT))
sender->handle(this,FXSEL(SEL_COMMAND,ID_DISABLE),nullptr);
else
sender->handle(this,FXSEL(SEL_COMMAND,ID_ENABLE),nullptr);
return 1;
}
// Draws a simple box using the given corners
void drawBox(GLfloat xmin, GLfloat ymin, GLfloat zmin, GLfloat xmax, GLfloat ymax, GLfloat zmax) {
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,0.,-1.);
glVertex3f(xmin, ymin, zmin);
glVertex3f(xmin, ymax, zmin);
glVertex3f(xmax, ymin, zmin);
glVertex3f(xmax, ymax, zmin);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(1.,0.,0.);
glVertex3f(xmax, ymin, zmin);
glVertex3f(xmax, ymax, zmin);
glVertex3f(xmax, ymin, zmax);
glVertex3f(xmax, ymax, zmax);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,0.,1.);
glVertex3f(xmax, ymin, zmax);
glVertex3f(xmax, ymax, zmax);
glVertex3f(xmin, ymin, zmax);
glVertex3f(xmin, ymax, zmax);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(-1.,0.,0.);
glVertex3f(xmin, ymin, zmax);
glVertex3f(xmin, ymax, zmax);
glVertex3f(xmin, ymin, zmin);
glVertex3f(xmin, ymax, zmin);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,1.,0.);
glVertex3f(xmin, ymax, zmin);
glVertex3f(xmin, ymax, zmax);
glVertex3f(xmax, ymax, zmin);
glVertex3f(xmax, ymax, zmax);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,-1.,0.);
glVertex3f(xmax, ymin, zmax);
glVertex3f(xmax, ymin, zmin);
glVertex3f(xmin, ymin, zmax);
glVertex3f(xmin, ymin, zmin);
glEnd();
}
// Draw the GL scene
void GLTestWindow::drawScene(){
const GLfloat lightPosition[]={15.,10.,5.,1.};
const GLfloat lightAmbient[]={.1f,.1f,.1f,1.};
const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.};
const GLfloat redMaterial[]={1.,0.,0.,1.};
const GLfloat blueMaterial[]={0.,0.,1.,1.};
GLdouble canvaswidth = glcanvas->getWidth();
GLdouble canvasheight = glcanvas->getHeight();
GLdouble aspect = canvasheight>0 ? canvaswidth/canvasheight : 1.0;
// Make context current
if(glcanvas->makeCurrent()){
glViewport(0,0,glcanvas->getWidth(),glcanvas->getHeight());
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_DEPTH_TEST);
glDisable(GL_DITHER);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.,aspect,1.,100.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(5.,10.,15.,0.,0.,0.,0.,1.,0.);
glShadeModel(GL_SMOOTH);
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glMaterialfv(GL_FRONT, GL_AMBIENT, blueMaterial);
glMaterialfv(GL_FRONT, GL_DIFFUSE, blueMaterial);
glPushMatrix();
glRotated(angle, 0., 1., 0.);
//drawBox(-1, -1, -1, 1, 1, 1);
draw_model_obj_1(2);
if(false){
glMaterialfv(GL_FRONT, GL_AMBIENT, redMaterial);
glMaterialfv(GL_FRONT, GL_DIFFUSE, redMaterial);
glPushMatrix();
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glTranslated(0.,-1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., 1., 0., 0.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., -1., 0., 0.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., 0., 0., 1.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., 0., 0., -1.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
} // end of if()
glPopMatrix();
// Swap if it is double-buffered
if(glvisual->isDoubleBuffer()){
glcanvas->swapBuffers();
}
// Make context non-current
glcanvas->makeNonCurrent();
}
}
// Pop a dialog showing OpenGL properties
long GLTestWindow::onCmdOpenGL(FXObject*,FXSelector,void*){
GLSettingsDialog sd(this,glcanvas);
sd.execute();
return 1;
}
// Switch multisampling on
long GLTestWindow::onCmdMultiSample(FXObject* sender,FXSelector sel,void*){
FXint nsamples=0;
switch(FXSELID(sel)){
case ID_MULTISAMPLE_OFF: nsamples=0; break;
case ID_MULTISAMPLE_2X : nsamples=2; break;
case ID_MULTISAMPLE_4X : nsamples=4; break;
}
glcanvas->destroy();
glvisual->destroy();
glvisual->setMultiSamples(nsamples);
glvisual->create();
if(glvisual->getActualMultiSamples()!=nsamples){
sender->handle(this,FXSEL(SEL_COMMAND,ID_DISABLE),nullptr);
}
glcanvas->create();
return 1;
}
// Update multisampling radio buttons
long GLTestWindow::onUpdMultiSample(FXObject* sender,FXSelector sel,void*){
FXbool check=false;
switch(FXSELID(sel)){
case ID_MULTISAMPLE_OFF: if(glvisual->getActualMultiSamples()!=2 && glvisual->getActualMultiSamples()!=4) check=true; break;
case ID_MULTISAMPLE_2X : if(glvisual->getActualMultiSamples()==2) check=true; break;
case ID_MULTISAMPLE_4X : if(glvisual->getActualMultiSamples()==4) check=true; break;
}
if(check)
sender->handle(this,FXSEL(SEL_COMMAND,ID_CHECK),nullptr);
else
sender->handle(this,FXSEL(SEL_COMMAND,ID_UNCHECK),nullptr);
return 1;
}
// Here we begin
int main(int argc,char *argv[]){
model_obj_1=load_model_obj("assets/head.obj");
// Make application
FXApp application("GLTest","FoxTest");
// Open the display
application.init(argc,argv);
// Make window
new GLTestWindow(&application);
// Create the application's windows
application.create();
// Run the application
return application.run();
}
#else
// Here we begin
int main(int argc,char *argv[]){
fxmessage("The FOX Library was compiled without OpenGL\n");
return 0;
}
#endif