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409 lines (349 loc) · 7.13 KB
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#include_drs random_map.def
<PLAYER_SETUP>
random_placement
ai_info_map_type ARABIA 0 0 0
<LAND_GENERATION>
#const SAVANNAH 41
base_terrain SAVANNAH
create_player_lands
{
terrain_type SAVANNAH
land_percent 40
base_size 10
border_fuzziness 20
clumping_factor 20
other_zone_avoidance_distance 0
}
<TERRAIN_GENERATION>
#const ACACIA_FOREST 50
create_terrain ACACIA_FOREST
{
base_terrain SAVANNAH
land_percent 7
number_of_clumps 30
spacing_to_other_terrain_types 4
set_avoid_player_start_areas
}
#const BAOBAB 49
create_terrain BAOBAB
{
base_terrain SAVANNAH
land_percent 8
number_of_clumps 20
spacing_to_other_terrain_types 4
set_avoid_player_start_areas
}
#const DIRT4 42
create_terrain DIRT4
{
base_terrain SAVANNAH
land_percent 20
number_of_clumps 80
}
#const QUICKSAND 46
create_terrain QUICKSAND
{
base_terrain DIRT4
land_percent 10
number_of_clumps 3
set_avoid_player_start_areas
}
#const CRACKEDIT 45
create_terrain CRACKEDIT
{
base_terrain SAVANNAH
land_percent 12
number_of_clumps 20
set_avoid_player_start_areas
}
create_terrain WATER
{
base_terrain CRACKEDIT
land_percent 2
number_of_clumps 10
spacing_to_other_terrain_types 1
set_avoid_player_start_areas
}
<OBJECTS_GENERATION>
create_object TOWN_CENTER
{
set_place_for_every_player
group_placement_radius 18
min_distance_to_players 0
max_distance_to_players 0
}
create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object SCOUT
{
number_of_objects 1
set_place_for_every_player
min_distance_to_players 7
max_distance_to_players 9
}
if LUDIKRIS_MAP
create_object RELIC
{
number_of_objects 250
min_distance_to_players 25
temp_min_distance_group_placement 110
}
else
create_object RELIC
{
number_of_objects 5
min_distance_to_players 25
temp_min_distance_group_placement 20
}
endif
if REGICIDE
create_object KING
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 8
}
create_object WATCH_TOWER
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 12
}
endif
#const GOATEE 1060
create_object GOATEE
{
number_of_objects 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 1
max_distance_to_players 2
}
create_object GOATEE
{
number_of_objects 3
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 9
max_distance_to_players 11
}
create_object GOATEE
{
number_of_objects 2
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 14
max_distance_to_players 17
}
#const ZEBRA 1019
#const OSTRICH 1026
create_object ZEBRA
{
number_of_objects 5
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 13
max_distance_to_players 16
}
create_object OSTRICH
{
number_of_objects 3
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 12
max_distance_to_players 15
}
#const ELEPHANT 936
create_object ELEPHANT
{
number_of_objects 1
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 13
max_distance_to_players 16
}
#const ORANGEBUSH 1059
create_object ORANGEBUSH
{
number_of_objects 4
number_of_groups 1
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 9
max_distance_to_players 11
}
create_object GOLD
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 7
max_distance_to_players 12
temp_min_distance_group_placement 5
}
create_object GOLD
{
number_of_objects 3
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 16
temp_min_distance_group_placement 5
}
create_object STONE
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 7
max_distance_to_players 11
temp_min_distance_group_placement 5
}
create_object STONE
{
number_of_objects 3
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 16
temp_min_distance_group_placement 5
}
/* DISTANT GOLD AND STONE */
create_object GOLD
{
number_of_groups 180
number_of_objects 4
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 30
temp_min_distance_group_placement 45
max_distance_to_other_zones 2
}
create_object STONE
{
number_of_groups 180
number_of_objects 3
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 30
temp_min_distance_group_placement 45
max_distance_to_other_zones 2
}
#const STORK 1028
create_object STORK
{
number_of_objects 4
set_scaling_to_map_size
}
#const ACACIATREE 1063
create_object ACACIATREE
{
number_of_objects 2
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 4
max_distance_to_players 5
min_distance_group_placement 2
}
create_object ACACIATREE
{
number_of_objects 3
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 8
min_distance_group_placement 2
}
create_object ACACIATREE
{
number_of_objects 20
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
#const AFROBOULDER_A 1048
#const AFROBOULDER_B 1049
#const AFROBOULDER_C 1050
#const AFROBUSH 1053
#const LION 1029
create_object LION
{
number_of_groups 30
set_loose_grouping
number_of_objects 1
set_gaia_object_only
temp_min_distance_group_placement 60
min_distance_to_players 32
}
create_object SHORE_FISH
{
number_of_objects 999
set_scaling_to_map_size
temp_min_distance_group_placement 15
set_gaia_object_only
}
create_object AFROBOULDER_A
{
number_of_objects 999
set_scaling_to_map_size
temp_min_distance_group_placement 60
set_gaia_object_only
min_distance_to_players 14
}
create_object AFROBOULDER_B
{
number_of_objects 999
set_scaling_to_map_size
temp_min_distance_group_placement 60
set_gaia_object_only
min_distance_to_players 14
}
create_object AFROBOULDER_C
{
number_of_objects 999
set_scaling_to_map_size
temp_min_distance_group_placement 60
set_gaia_object_only
min_distance_to_players 14
}
create_object AFROBUSH
{
number_of_objects 999
set_scaling_to_map_size
temp_min_distance_group_placement 60
set_gaia_object_only
min_distance_to_players 14
}
<ELEVATION_GENERATION>
create_elevation 2
{
base_terrain SAVANNAH
number_of_clumps 60
number_of_tiles 8000
clumping_factor 1
}