What is your idea?
I am facing a need to control tessellation on a mesh/IfcType basis.
Applying CIRCLE_SEGMENTS is too rigid.
I would like to suggest passing a optional function to config that provides relevant context (the entity) and returns the tessellation detail/count.
What is your idea?
I am facing a need to control tessellation on a mesh/IfcType basis.
Applying
CIRCLE_SEGMENTSis too rigid.I would like to suggest passing a optional function to config that provides relevant context (the entity) and returns the tessellation detail/count.