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[Feat]: tessellation fine grained runtime control overriding CIRCLE_SEGMENTS #2053

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@ShaMan123

What is your idea?

I am facing a need to control tessellation on a mesh/IfcType basis.
Applying CIRCLE_SEGMENTS is too rigid.
I would like to suggest passing a optional function to config that provides relevant context (the entity) and returns the tessellation detail/count.

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