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Copy pathCMakeLists.txt
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127 lines (98 loc) · 3.83 KB
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# ---------------------------------------------------- #
# Required envs assert #
# ---------------------------------------------------- #
if(NOT DEFINED ENV{COMMONLIB_SSE_FOLDER})
message(FATAL_ERROR "Missing COMMONLIB_SSE_FOLDER environment variable")
endif()
# ---------------------------------------------------- #
# Imports and definitions #
# ---------------------------------------------------- #
include(cmake/lib/copyOutputs.cmake)
include(cmake/lib/automaticGameFolderOutput.cmake)
file(GLOB_RECURSE sources "src/*.cpp")
file(GLOB_RECURSE headers "include/*.h" "include/*.hpp")
cmake_minimum_required(VERSION 3.21)
set(AUTHOR_NAME "SkyrimThiago")
set(PRODUCT_NAME "MeshRenderingFramework")
set(BEAUTIFUL_NAME "Mesh Rendering Framework")
project(${PRODUCT_NAME} VERSION 3.0.0.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
# ---------------------------------------------------- #
# Resources #
# ---------------------------------------------------- #
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY)
set(RESOURCE_FILE ${CMAKE_CURRENT_BINARY_DIR}/version.rc)
set(RESOURCE_OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/version.res)
add_custom_command(
OUTPUT ${RESOURCE_OUTPUT}
COMMAND rc /fo ${RESOURCE_OUTPUT} ${RESOURCE_FILE}
DEPENDS ${RESOURCE_FILE}
)
add_custom_target(Resource ALL DEPENDS ${RESOURCE_OUTPUT})
# ---------------------------------------------------- #
# Plugin Configuration #
# ---------------------------------------------------- #
add_subdirectory(vendor/nifly)
set(ENABLE_SKYRIM_SE ON CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_AE ON CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_VR OFF CACHE BOOL " " FORCE)
set(BUILD_TESTS OFF CACHE BOOL " " FORCE)
add_subdirectory("$ENV{COMMONLIB_SSE_FOLDER}" ${CMAKE_CURRENT_BINARY_DIR}/_deps/clib-build)
get_target_property(COMMONLIB_SRC_DIR CommonLibSSE SOURCE_DIR)
find_path(CLIB_UTIL_INCLUDE_DIRS "ClibUtil/utils.hpp")
file(
GLOB_RECURSE
sources
${CMAKE_CURRENT_BINARY_DIR}/version.rc
${sources}
imgui/backends/imgui_impl_dx11.cpp
imgui/backends/imgui_impl_win32.cpp
imgui/imgui.cpp
imgui/imgui_demo.cpp
imgui/imgui_draw.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
FILES ${headers} ${sources}
)
set(BUILD_TESTS OFF)
include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
add_commonlibsse_plugin(
${PROJECT_NAME}
AUTHOR AUTHOR_NAME
SOURCES ${headers} ${sources}
)
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_23)
target_precompile_headers(${PROJECT_NAME} PRIVATE include/PCH.h)
target_compile_definitions(${PROJECT_NAME} PRIVATE BEAUTIFUL_NAME="${BEAUTIFUL_NAME}" IMGUI_DEFINE_MATH_OPERATORS)
set(header_dirs "")
foreach(header ${headers})
get_filename_component(dir ${header} DIRECTORY)
list(APPEND header_dirs ${dir})
endforeach()
list(REMOVE_DUPLICATES header_dirs)
find_package(directxtex CONFIG REQUIRED)
target_include_directories(
${PROJECT_NAME}
PRIVATE
${header_dirs}
${CLIB_UTIL_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXTex nifly d3dcompiler)
target_compile_definitions(${PRODUCT_NAME} PRIVATE MOD_NAME="${BEAUTIFUL_NAME}")
# ---------------------------------------------------- #
# Output #
# ---------------------------------------------------- #
set(wildlander_output false)
set(steam_owrt_output false)
set(steam_mods_output true)
automaticGameFolderOutput(wildlander_output, steam_owrt_output, steam_mods_output)