Mod has this
but the numbered ones are ignored by this code
log output for the loop:
Seems like a wildcard check is needed so that the extra ones are picked up. I believe it is safe to assume that order of BSA load within a single mod is immaterial - an installed mod with an internal BSA conflict is a broken mod or installation.
Mod has this
but the numbered ones are ignored by this code
log output for the loop:
Seems like a wildcard check is needed so that the extra ones are picked up. I believe it is safe to assume that order of BSA load within a single mod is immaterial - an installed mod with an internal BSA conflict is a broken mod or installation.