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Valid 'extra' BSAs are omitted by Archive.GetApplicableArchivePaths #675

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@SteveTownsend

Mod has this

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but the numbered ones are ignored by this code

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log output for the loop:

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Seems like a wildcard check is needed so that the extra ones are picked up. I believe it is safe to assume that order of BSA load within a single mod is immaterial - an installed mod with an internal BSA conflict is a broken mod or installation.

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