A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
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<!-- TODO: A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the **rendering thread** is slowest, and responsible for taking game data and sending it to the graphics processor. --> |
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Merged models allow Core to run a process when your game first loads to simplify a Merged Model into just the sides that a player might collide with and sends that data to the server. |
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This issue was generated by todo-issue based on a TODO comment in dce2d44. It's been assigned to @StanzillaManticore because they committed the code.
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
platform-documentation/src/references/merged_models.md
Lines 22 to 25 in dce2d44
This issue was generated by todo-issue based on a
TODOcomment in dce2d44. It's been assigned to @StanzillaManticore because they committed the code.