Found in the test game Jetrotal submitted in #3501 , which displays in one of the events a string picture with the text ..\charset\actor1: as no \\ was used to display the \ characters, the first \ is matched with the c character present just after, and is thus being interpreted as a colour code. For some reason, incorrect colour handling seems to lead to a crash when Maniac is enabled (may be tied to string variables, as this is a new text marker available in this mode and is the only thing that changes). This is not exclusive to string pictures, it can also be triggered with normal text, but only if the game has the Maniac patch enabled.
Found in the test game Jetrotal submitted in #3501 , which displays in one of the events a string picture with the text
..\charset\actor1: as no\\was used to display the\characters, the first\is matched with the c character present just after, and is thus being interpreted as a colour code. For some reason, incorrect colour handling seems to lead to a crash when Maniac is enabled (may be tied to string variables, as this is a new text marker available in this mode and is the only thing that changes). This is not exclusive to string pictures, it can also be triggered with normal text, but only if the game has the Maniac patch enabled.