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Ineluki Key Patch - Calling a Saves.script file should return the number of saves, not return 1 if at least one save file exists #3620

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@Mimigris

As to be compatible with the fangame Harvest Moon - A New Life mentioned in #1367, when an Ineluki script named Saves.script is called, no matter its content, the Player is hardcoded to add to the output list a value stating whether no save exists (value 0), or if at least one save exists (value 1).

While this works in this case, using it in the Player also changes the behaviour of the command Control Variables: MIDI Ticks to be set to output mode: this is completely unneeded as the game already sets that mode on its own through an autorun.script run at the start of the game that EasyRPG already executes, which calls among others a script called MidiTickOutput.script.wav which sets the mode of Control Variables: MIDI Ticks to output.

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