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Copy pathAutocomplete.csproj
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71 lines (66 loc) · 2.82 KB
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Copy pathAutocomplete.csproj
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71 lines (66 loc) · 2.82 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>AnyCPU</Platforms>
<PlatformTarget>AnyCPU</PlatformTarget>
<DefineConstants>$(DefineConstants);MONO</DefineConstants>
<AssemblyName>ConsoleAutocomplete</AssemblyName>
<GameManagedPath Condition="'$(GameManagedPath)' == ''">$(GameCorePath)\Schedule I_Data\Managed</GameManagedPath>
<MelonLoaderMonoPath>$(MelonLoaderPath)\net35</MelonLoaderMonoPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="src\Util\GameTypes\GlobalUsings.Mono.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MelonLoader">
<HintPath>$(MelonLoaderMonoPath)\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(MelonLoaderMonoPath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameManagedPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameManagedPath)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameManagedPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameManagedPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameManagedPath)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameManagedPath)\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameManagedPath)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameManagedPath)\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameManagedPath)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameManagedPath)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>$(GameManagedPath)\FishNet.Runtime.dll</HintPath>
</Reference>
<Reference Include="ScheduleOne.Core">
<HintPath>$(GameManagedPath)\ScheduleOne.Core.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(MelonLoaderMonoPath)\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="CopyToMelonMods" AfterTargets="Build">
<MakeDir Directories="$(GameCorePath)\Mods" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(GameCorePath)\Mods" SkipUnchangedFiles="true" />
</Target>
</Project>