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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#include <QtQuick/QQuickItem>
#include <QtGui/QOpenGLShaderProgram>
#include <QElapsedTimer>
#include <QMatrix4x4>
#include <QQuickFramebufferObject>
#include <QThread>
#include <QMutex>
#include "simulator.h"
#include "renderer.h"
class RenderableObject;
namespace CompPhys {
class Controller : public QQuickFramebufferObject
{
Q_OBJECT
Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool previousStepCompleted READ previousStepCompleted NOTIFY previousStepCompletedChanged)
public:
Controller();
~Controller();
virtual CompPhys::Renderer* createRenderer() const;
virtual Simulator* createSimulator() const = 0;
Q_INVOKABLE void step();
bool running() const;
bool previousStepCompleted() const;
bool simulatorOutputDirty() const;
std::vector<RenderableObject *> &renderableObjects();
void addRenderableObject(RenderableObject* renderableObject);
public slots:
void setRunning(bool arg);
void setPreviousStepCompleted(bool arg);
void setSimulatorOutputDirty(bool arg);
private slots:
void finalizeStep();
signals:
void runningChanged(bool arg);
void previousStepCompletedChanged(bool arg);
void requestStep();
private slots:
void handleWindowChanged(QQuickWindow *win);
private:
CompPhys::Renderer *m_renderer;
std::vector<RenderableObject*> m_renderableObjects;
Simulator* m_simulator;
QElapsedTimer m_timer;
bool m_running;
bool m_stepRequested;
bool m_previousStepCompleted;
bool m_simulatorOutputDirty;
bool m_lastStepWasBlocked;
QMutex m_simulatorInputMutex;
QMutex m_simulatorOutputMutex;
QMutex m_simulatorRunningMutex;
QThread m_simulatorWorkerThread;
friend class CompPhys::Renderer;
};
}