Relating to this issue : CesiumGS/cesium-unreal#1271
I believe it would be beneficial to provide Blender/Unreal with equivalent access to 3D tiles, enhancing the toolset available for modeling and animation on the Cesium surface.
Additionally, implementing an option to cache tiles—allowing their fixation or the programming of Level of Detail (LOD) for a specified volume zone via blueprint or geometry node—could prove highly advantageous. The current transitions between LODs are quite noticeable. An alternative to the existing dither transition would be welcome, as it tends to significantly delay transitions, resulting in tiles that appear blurry for an extended period during sequence rendering.
Relating to this issue : CesiumGS/cesium-unreal#1271
I believe it would be beneficial to provide Blender/Unreal with equivalent access to 3D tiles, enhancing the toolset available for modeling and animation on the Cesium surface.
Additionally, implementing an option to cache tiles—allowing their fixation or the programming of Level of Detail (LOD) for a specified volume zone via blueprint or geometry node—could prove highly advantageous. The current transitions between LODs are quite noticeable. An alternative to the existing dither transition would be welcome, as it tends to significantly delay transitions, resulting in tiles that appear blurry for an extended period during sequence rendering.