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#include "carplaymanager.h"
#include <QDebug>
#include <QFile>
#include <QDir>
#include <QProcess>
#include <QJsonDocument>
#include <QJsonObject>
// USB Vendor/Product IDs for Apple devices
static const uint16_t APPLE_VENDOR_ID = 0x05AC;
static const uint16_t IPHONE_PRODUCT_ID_MIN = 0x12A0;
static const uint16_t IPHONE_PRODUCT_ID_MAX = 0x12AF;
// CarPlay default video resolution (matches iPhone CarPlay output)
static const int DEFAULT_VIDEO_WIDTH = 800;
static const int DEFAULT_VIDEO_HEIGHT = 480;
static const int DEFAULT_FRAME_RATE = 30;
// Polling intervals
static const int USB_POLL_INTERVAL_MS = 2000;
static const int CONNECTION_TIMEOUT_MS = 10000;
CarPlayManager::CarPlayManager(QObject *parent)
: QObject(parent)
, m_connected(false)
, m_streaming(false)
, m_connectionState(Disconnected)
, m_videoWidth(DEFAULT_VIDEO_WIDTH)
, m_videoHeight(DEFAULT_VIDEO_HEIGHT)
, m_frameRate(DEFAULT_FRAME_RATE)
, m_audioEnabled(true)
, m_audioVolume(80)
, m_microphoneEnabled(true)
, m_nightMode(false)
, m_wirelessMode(false)
, m_videoThread(nullptr)
, m_audioThread(nullptr)
, m_carplayHandle(nullptr)
, m_usbHandle(nullptr)
{
// Set up USB polling timer
m_usbPollTimer.setInterval(USB_POLL_INTERVAL_MS);
connect(&m_usbPollTimer, &QTimer::timeout, this, &CarPlayManager::onUsbPollTimeout);
// Set up connection timeout timer
m_connectionTimer.setSingleShot(true);
m_connectionTimer.setInterval(CONNECTION_TIMEOUT_MS);
connect(&m_connectionTimer, &QTimer::timeout, this, &CarPlayManager::onConnectionTimeout);
// Initialize USB subsystem
initializeUsb();
updateConnectionStatus("Ready - Connect iPhone via USB");
qDebug() << "CarPlayManager initialized";
}
CarPlayManager::~CarPlayManager()
{
stopConnection();
cleanupUsb();
}
void CarPlayManager::startConnection()
{
if (m_connected || m_connectionState == Connecting) {
qDebug() << "CarPlay: Already connected or connecting";
return;
}
qDebug() << "CarPlay: Starting connection...";
setConnectionState(Detecting);
updateConnectionStatus("Scanning for iPhone...");
// Start USB polling to detect iPhone
m_usbPollTimer.start();
// Check immediately for already-connected device
detectIPhoneDevice();
}
void CarPlayManager::stopConnection()
{
qDebug() << "CarPlay: Stopping connection...";
m_usbPollTimer.stop();
m_connectionTimer.stop();
if (m_streaming) {
stopVideoDecoder();
stopAudioRouter();
}
teardownSession();
m_connected = false;
m_streaming = false;
m_deviceName.clear();
emit connectedChanged();
emit streamingChanged();
emit deviceNameChanged();
setConnectionState(Disconnected);
updateConnectionStatus("Disconnected");
}
void CarPlayManager::reconnect()
{
qDebug() << "CarPlay: Reconnecting...";
stopConnection();
QTimer::singleShot(500, this, &CarPlayManager::startConnection);
}
void CarPlayManager::sendTouchEvent(int action, int x, int y, int pointerId)
{
if (!m_streaming) {
return;
}
// Scale touch coordinates to CarPlay resolution
// In production, this sends touch data to iPhone via USB/WiFi
qDebug() << "CarPlay touch:" << action << "at" << x << "," << y << "pointer:" << pointerId;
/*
* Production implementation would:
* 1. Create touch event packet with:
* - Action type (down/move/up/cancel)
* - X/Y coordinates (scaled to iPhone CarPlay resolution)
* - Pointer ID (for multi-touch)
* - Timestamp
* 2. Encode packet in CarPlay protocol format
* 3. Send via established USB/WiFi channel
*/
}
void CarPlayManager::sendMultiTouch(const QVariantList &touches)
{
if (!m_streaming) {
return;
}
// Handle multi-touch gestures (pinch, rotate, etc.)
for (const QVariant &touch : touches) {
QVariantMap t = touch.toMap();
int action = t.value("action").toInt();
int x = t.value("x").toInt();
int y = t.value("y").toInt();
int id = t.value("id").toInt();
sendTouchEvent(action, x, y, id);
}
}
void CarPlayManager::sendHomeButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Home button pressed";
// Send home button event to CarPlay session
}
void CarPlayManager::sendSiriButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Siri button pressed";
// Activate Siri via CarPlay
}
void CarPlayManager::sendSelectButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Select button pressed";
}
void CarPlayManager::sendBackButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Back button pressed";
}
void CarPlayManager::sendMenuButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Menu button pressed";
}
void CarPlayManager::sendPlayPauseButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Play/Pause button pressed";
}
void CarPlayManager::sendNextTrackButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Next track button pressed";
}
void CarPlayManager::sendPreviousTrackButton()
{
if (!m_connected) return;
qDebug() << "CarPlay: Previous track button pressed";
}
void CarPlayManager::sendKnobRotation(int delta)
{
if (!m_connected) return;
qDebug() << "CarPlay: Knob rotation:" << delta;
// Send rotary input to CarPlay
}
void CarPlayManager::sendKnobPress()
{
if (!m_connected) return;
qDebug() << "CarPlay: Knob pressed";
// Send knob press (select) to CarPlay
}
void CarPlayManager::setAudioEnabled(bool enabled)
{
if (m_audioEnabled != enabled) {
m_audioEnabled = enabled;
emit audioEnabledChanged();
qDebug() << "CarPlay audio:" << (enabled ? "enabled" : "disabled");
}
}
void CarPlayManager::setAudioVolume(int volume)
{
volume = qBound(0, volume, 100);
if (m_audioVolume != volume) {
m_audioVolume = volume;
emit audioVolumeChanged();
qDebug() << "CarPlay audio volume:" << volume;
}
}
void CarPlayManager::setMicrophoneEnabled(bool enabled)
{
if (m_microphoneEnabled != enabled) {
m_microphoneEnabled = enabled;
emit microphoneEnabledChanged();
qDebug() << "CarPlay microphone:" << (enabled ? "enabled" : "disabled");
}
}
void CarPlayManager::setNightMode(bool enabled)
{
if (m_nightMode != enabled) {
m_nightMode = enabled;
emit nightModeChanged();
qDebug() << "CarPlay night mode:" << (enabled ? "enabled" : "disabled");
// Send night mode preference to iPhone
}
}
void CarPlayManager::setVideoResolution(int width, int height)
{
if (m_videoWidth != width || m_videoHeight != height) {
m_videoWidth = width;
m_videoHeight = height;
emit videoSizeChanged();
qDebug() << "CarPlay video resolution:" << width << "x" << height;
}
}
void CarPlayManager::scanForDevices()
{
qDebug() << "CarPlay: Scanning for devices...";
detectIPhoneDevice();
}
QStringList CarPlayManager::availableDevices() const
{
return m_detectedDevices;
}
void CarPlayManager::onUsbPollTimeout()
{
detectIPhoneDevice();
}
void CarPlayManager::onConnectionTimeout()
{
if (m_connectionState == Connecting || m_connectionState == Authenticating) {
qDebug() << "CarPlay: Connection timeout";
emit errorOccurred("Connection timeout - please reconnect iPhone");
setConnectionState(Error);
updateConnectionStatus("Connection timeout");
}
}
void CarPlayManager::processVideoFrame()
{
// Called when video frame is received from iPhone
// In production, this decodes H.264 NAL units and emits videoFrameReady
QMutexLocker locker(&m_videoMutex);
// Placeholder: emit decoded frame
// QImage frame = decodeCurrentFrame();
// emit videoFrameImageReady(frame);
}
void CarPlayManager::processAudioPacket()
{
// Called when audio data is received from iPhone
// Routes audio to system output
QMutexLocker locker(&m_audioMutex);
// Placeholder: emit audio data
// emit audioDataReady(audioBuffer);
}
void CarPlayManager::initializeUsb()
{
qDebug() << "CarPlay: Initializing USB subsystem";
/*
* Production implementation:
* 1. Initialize libusb or platform-specific USB API
* 2. Set up hotplug callbacks for device connect/disconnect
* 3. Request appropriate permissions
*
* Linux: libusb_init(), libusb_hotplug_register_callback()
* This requires linking against libusb-1.0
*/
m_usbHandle = nullptr; // Would be libusb_context*
}
void CarPlayManager::cleanupUsb()
{
qDebug() << "CarPlay: Cleaning up USB subsystem";
if (m_usbHandle) {
// libusb_exit(m_usbHandle);
m_usbHandle = nullptr;
}
}
void CarPlayManager::detectIPhoneDevice()
{
/*
* Detection approach:
* 1. Enumerate USB devices
* 2. Look for Apple Vendor ID (0x05AC)
* 3. Check for iPhone Product IDs (0x12A0-0x12AF range)
* 4. Verify device supports CarPlay mode
*
* Alternative: Check /sys/bus/usb/devices/ on Linux
*/
// Simplified detection using sysfs (Linux)
QDir usbDir("/sys/bus/usb/devices");
if (!usbDir.exists()) {
qDebug() << "CarPlay: USB sysfs not available";
return;
}
bool foundDevice = false;
QString deviceName;
QStringList devices = usbDir.entryList(QDir::Dirs | QDir::NoDotAndDotDot);
for (const QString &device : devices) {
QString vendorPath = usbDir.absoluteFilePath(device + "/idVendor");
QString productPath = usbDir.absoluteFilePath(device + "/idProduct");
QString manufacturerPath = usbDir.absoluteFilePath(device + "/manufacturer");
QString productNamePath = usbDir.absoluteFilePath(device + "/product");
QFile vendorFile(vendorPath);
if (vendorFile.open(QIODevice::ReadOnly)) {
QString vendorId = QString::fromUtf8(vendorFile.readAll()).trimmed();
vendorFile.close();
if (vendorId.compare("05ac", Qt::CaseInsensitive) == 0) {
// Found Apple device
QFile productNameFile(productNamePath);
if (productNameFile.open(QIODevice::ReadOnly)) {
deviceName = QString::fromUtf8(productNameFile.readAll()).trimmed();
productNameFile.close();
}
// Check if it's an iPhone (not iPad, AirPods, etc.)
if (deviceName.contains("iPhone", Qt::CaseInsensitive)) {
foundDevice = true;
qDebug() << "CarPlay: Found iPhone -" << deviceName;
break;
}
}
}
}
if (foundDevice && !m_connected) {
m_deviceName = deviceName;
emit deviceNameChanged();
emit deviceDetected(deviceName, deviceName);
if (m_connectionState == Detecting) {
establishCarPlaySession();
}
} else if (!foundDevice && m_connected) {
// Device was disconnected
qDebug() << "CarPlay: iPhone disconnected";
emit deviceRemoved(m_deviceName);
stopConnection();
}
}
void CarPlayManager::establishCarPlaySession()
{
qDebug() << "CarPlay: Establishing session with" << m_deviceName;
setConnectionState(Connecting);
updateConnectionStatus("Connecting to " + m_deviceName + "...");
m_connectionTimer.start();
/*
* CarPlay session establishment (production implementation):
*
* 1. Open USB interface to iPhone
* 2. Send CarPlay initialization command
* 3. Wait for iPhone to switch to CarPlay accessory mode
* 4. Complete authentication handshake
* 5. Negotiate video/audio parameters:
* - Video: H.264, resolution, frame rate
* - Audio: AAC/PCM, sample rate, channels
* 6. Start video/audio streams
*
* This requires the actual CarPlay protocol implementation
* from libraries like libcarplay or openauto components.
*/
// Simulate successful connection for UI development
QTimer::singleShot(1500, this, [this]() {
if (m_connectionState == Connecting) {
setConnectionState(Authenticating);
updateConnectionStatus("Authenticating...");
QTimer::singleShot(1000, this, [this]() {
if (m_connectionState == Authenticating) {
m_connectionTimer.stop();
m_connected = true;
emit connectedChanged();
startVideoDecoder();
startAudioRouter();
m_streaming = true;
emit streamingChanged();
setConnectionState(Streaming);
updateConnectionStatus("Connected to " + m_deviceName);
qDebug() << "CarPlay: Session established successfully";
}
});
}
});
}
void CarPlayManager::teardownSession()
{
qDebug() << "CarPlay: Tearing down session";
if (m_carplayHandle) {
// Close CarPlay session
// carplay_disconnect(m_carplayHandle);
m_carplayHandle = nullptr;
}
}
void CarPlayManager::startVideoDecoder()
{
qDebug() << "CarPlay: Starting video decoder";
/*
* Video decoder implementation:
* 1. Create H.264 decoder (use FFmpeg/libav or platform decoder)
* 2. Configure for CarPlay NAL unit format
* 3. Start decoder thread to process incoming frames
* 4. Convert decoded frames to QImage/QVideoFrame for display
*
* Qt approach: Use QMediaPlayer with custom QAbstractVideoSurface
* or direct FFmpeg integration for lower latency
*/
if (!m_videoThread) {
m_videoThread = new QThread(this);
// Move video processing worker to thread
// m_videoThread->start();
}
}
void CarPlayManager::stopVideoDecoder()
{
qDebug() << "CarPlay: Stopping video decoder";
if (m_videoThread) {
m_videoThread->quit();
m_videoThread->wait();
delete m_videoThread;
m_videoThread = nullptr;
}
}
void CarPlayManager::decodeH264Frame(const QByteArray &nalUnit)
{
Q_UNUSED(nalUnit)
// Feed NAL unit to H.264 decoder
// Emit decoded frame when complete
}
void CarPlayManager::startAudioRouter()
{
qDebug() << "CarPlay: Starting audio router";
/*
* Audio routing implementation:
* 1. Set up audio output device (ALSA/PulseAudio on Linux)
* 2. Configure for AAC or PCM audio from CarPlay
* 3. Set up microphone input for Siri
* 4. Handle audio focus/ducking with system
*
* CarPlay audio channels:
* - Main audio (music, podcasts, audiobooks)
* - Phone call audio
* - Siri responses
* - Navigation prompts
* - System sounds
*/
if (!m_audioThread) {
m_audioThread = new QThread(this);
// Move audio processing worker to thread
// m_audioThread->start();
}
}
void CarPlayManager::stopAudioRouter()
{
qDebug() << "CarPlay: Stopping audio router";
if (m_audioThread) {
m_audioThread->quit();
m_audioThread->wait();
delete m_audioThread;
m_audioThread = nullptr;
}
}
void CarPlayManager::setConnectionState(ConnectionState state)
{
if (m_connectionState != state) {
m_connectionState = state;
emit connectionStateChanged(state);
}
}
void CarPlayManager::updateConnectionStatus(const QString &status)
{
if (m_connectionStatus != status) {
m_connectionStatus = status;
emit connectionStatusChanged();
}
}