I found that this project will go up memory
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(OBaconViewItem *) baconView:(OBaconView *)baconView viewForItemAtIndex:(int)index{
static NSString *baconItemIdentifier = @"bacon.item";
// deque baconcell
OBCustomItem *baconItem = (OBCustomItem *)[baconView dequeueReusableItemWithIdentifier:baconItemIdentifier];
// create new one if it's nil
if (baconItem == nil) {
baconItem = [[OBCustomItem alloc] initWithFrame:CGRectMake(0, 0, 150, 100)];
}
// fill data
baconItem.itemLabel.text = [NSString stringWithFormat:@"%d0x BACON!", index];
return baconItem;
}
maybe at this line :
if (baconItem == nil) {
baconItem = [[OBCustomItem alloc] initWithFrame:CGRectMake(0, 0, 150, 100)];
}
I found that this project will go up memory
(OBaconViewItem *) baconView:(OBaconView *)baconView viewForItemAtIndex:(int)index{
static NSString *baconItemIdentifier = @"bacon.item";
// deque baconcell
OBCustomItem *baconItem = (OBCustomItem *)[baconView dequeueReusableItemWithIdentifier:baconItemIdentifier];
// create new one if it's nil
if (baconItem == nil) {
baconItem = [[OBCustomItem alloc] initWithFrame:CGRectMake(0, 0, 150, 100)];
}
// fill data
baconItem.itemLabel.text = [NSString stringWithFormat:@"%d0x BACON!", index];
return baconItem;
}
maybe at this line :
if (baconItem == nil) {
baconItem = [[OBCustomItem alloc] initWithFrame:CGRectMake(0, 0, 150, 100)];
}