Description
I have my own custom bot balancing plugin. However, when a player joins, the bot that gets removed, isn't properly removed until a few seconds after you've changed the setting. This causes all new players that join to be squad-less -- with the exception, there is an existing squad the player can be filled into.
An alternative would be to have an auto-squad mechanic built-in. If a player is in a solo squad, and there are available slots elsewhere, put them into that squad.
Requirements
- One or both of these options would suffice.
Additional Context
This isn't vital, however can provide poor experiences to low-player-count servers (e.g. Australia/OCE) when a player joins but they are unable to spawn on another player because they aren't in a squad during the rest of the current level.
Description
I have my own custom bot balancing plugin. However, when a player joins, the bot that gets removed, isn't properly removed until a few seconds after you've changed the setting. This causes all new players that join to be squad-less -- with the exception, there is an existing squad the player can be filled into.
An alternative would be to have an auto-squad mechanic built-in. If a player is in a solo squad, and there are available slots elsewhere, put them into that squad.
Requirements
Additional Context
This isn't vital, however can provide poor experiences to low-player-count servers (e.g. Australia/OCE) when a player joins but they are unable to spawn on another player because they aren't in a squad during the rest of the current level.