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CCF to MCF Migration Guide

Overview

This guide provides complete instructions for migrating from Custom Command Framework (CCF) to Modern Command Framework (MCF).

Why Migrate to MCF?

Technical Benefits

  1. Updated CommonLibSF: Built on libxe's latest version

    • Better game compatibility
    • More reliable hooking
    • Improved type safety
  2. No DKUtil Dependency:

    • Simpler dependency tree
    • Faster compilation
    • Easier to maintain
  3. Modern Build Tools:

    • CMake support (improved)
    • xmake support (new!)
    • Faster incremental builds
  4. Better Performance:

    • Optimized command lookup
    • Reduced memory overhead
    • Faster initialization
  5. Modern C++ Standards:

    • C++23 features
    • Better code organization
    • Improved maintainability

Quick Migration Checklist

  • Update API header include
  • Change namespace references
  • Update DLL name in code
  • Rebuild your project
  • Test all commands
  • Update documentation

Detailed Migration Steps

Step 1: Update API Header

Before (CCF):

#include "CCF_API.h"

After (MCF):

#include "MCF_API.h"

Step 2: Update Namespace

Before (CCF):

CCF::RegisterCommand("mycommand", callback);
CCF::simple_array<...>
CCF::simple_string_view
CCF::ConsoleInterface
CCF::CommandCallback

After (MCF):

MCF::RegisterCommand("mycommand", callback);
MCF::simple_array<...>
MCF::simple_string_view
MCF::ConsoleInterface
MCF::CommandCallback

Step 3: Global Find & Replace

Run these replacements in your codebase:

  1. #include "CCF_API.h"#include "MCF_API.h"
  2. CCF::MCF::
  3. CustomCommandFramework.dllModernCommandFramework.dll (if hardcoded)

Step 4: Update Build Configuration

If Using CMake

vcpkg.json:

{
  "dependencies": [
    // Remove if present:
    // "dkutil"
    
    // Keep:
    "spdlog"
  ]
}

CMakeLists.txt:

# Update CommonLibSF reference to libxe's version
find_dependency_path(CommonLibSF CommonLibSF/include/SFSE/SFSE.h)

# Remove DKUtil dependency
# find_dependency_path(DKUtil include/DKUtil/Logger.hpp)  # Remove this

# Update target link
target_link_libraries(
    ${PROJECT_NAME} 
    PRIVATE
        CommonLibSF::CommonLibSF
        spdlog::spdlog
        # DKUtil::DKUtil  # Remove this
)

If Switching to xmake (Optional)

Create xmake.lua in your project root:

set_project("YourMod")
set_version("1.0.0")
set_languages("c++23")

includes("extern/CommonLibSF")

target("YourMod")
    set_kind("shared")
    add_files("src/*.cpp")
    add_headerfiles("src/*.h")
    add_deps("CommonLibSF")
    add_packages("spdlog")
target_end()

Step 5: Code Examples

Example 1: Simple Command

Before (CCF):

void MyCommand(
    const CCF::simple_array<CCF::simple_string_view>& args,
    const char* fullString,
    CCF::ConsoleInterface* console)
{
    console->PrintLn("Hello from CCF!");
}

// Register
CCF::RegisterCommand("test", MyCommand);

After (MCF):

void MyCommand(
    const MCF::simple_array<MCF::simple_string_view>& args,
    const char* fullString,
    MCF::ConsoleInterface* console)
{
    console->PrintLn("Hello from MCF!");
}

// Register
MCF::RegisterCommand("test", MyCommand);

Example 2: With Type Aliases

Before (CCF):

using CommandArgs = CCF::simple_array<CCF::simple_string_view>;
using CommandInterface = CCF::ConsoleInterface;

void MyCommand(
    const CommandArgs& args,
    const char* fullString,
    CommandInterface* console)
{
    // ...
}

After (MCF):

using CommandArgs = MCF::simple_array<MCF::simple_string_view>;
using CommandInterface = MCF::ConsoleInterface;

void MyCommand(
    const CommandArgs& args,
    const char* fullString,
    CommandInterface* console)
{
    // ...
}

Example 3: Registration Check

Before (CCF):

if (CCF::RegisterCommand("test", MyCommand)) {
    logger::info("Command registered");
} else {
    logger::warn("CCF not available");
}

After (MCF):

if (MCF::RegisterCommand("test", MyCommand)) {
    logger::info("Command registered");
} else {
    logger::warn("MCF not available");
}

Step 6: Runtime Migration

For End Users

  1. Remove Old Framework:

    • Delete Data/SFSE/Plugins/CustomCommandFramework.dll
    • Delete Data/SFSE/Plugins/CustomCommandFramework.pdb
  2. Install New Framework:

    • Install Data/SFSE/Plugins/ModernCommandFramework.dll
    • Install Data/SFSE/Plugins/ModernCommandFramework.pdb
  3. Update Your Mod:

    • Replace with MCF-compatible version of your mod

For Mod Authors

  1. Update Mod Description:

    • Change requirements from CCF to MCF
    • Update version compatibility notes
  2. Update Installation Instructions:

    • Mention MCF requirement
    • Link to MCF download
  3. Tag New Version:

    • Increment version number
    • Note "Migrated to MCF" in changelog

API Compatibility Matrix

Feature CCF MCF Compatible?
Command Registration ✅ Yes
Argument Parsing ✅ Yes
Console Interface ✅ Yes
Form Lookup ✅ Yes
Reference Selection ✅ Yes
Default Print Control ✅ Yes

Function Signatures (Identical)

// Both CCF and MCF use same signatures
typedef void (*CommandCallback)(
    const simple_array<simple_string_view>& args,
    const char* fullString,
    ConsoleInterface* intfc
);

bool RegisterCommand(const char* name, CommandCallback func);

Build System Comparison

CMake (CCF)

project(CustomCommandFramework VERSION 1.0.2)
find_dependency_path(DKUtil include/DKUtil/Logger.hpp)
target_link_libraries(${PROJECT_NAME} PRIVATE DKUtil::DKUtil)

CMake (MCF)

project(ModernCommandFramework VERSION 2.0.0)
# No DKUtil needed
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog::spdlog)

xmake (MCF - New!)

set_project("ModernCommandFramework")
set_version("2.0.0")
add_packages("spdlog")

Testing Your Migration

Automated Testing

// Test file: test_migration.cpp
#include "MCF_API.h"

void TestCommand(
    const MCF::simple_array<MCF::simple_string_view>& args,
    const char* fullString,
    MCF::ConsoleInterface* console)
{
    console->PrintLn("Migration test passed!");
}

bool TestMigration() {
    return MCF::RegisterCommand("migrationtest", TestCommand);
}

Manual Testing

  1. Launch Starfield with SFSE
  2. Open Console (~)
  3. Test Commands:
    > yourcommand arg1 arg2
    > yourcommand "quoted arg"
    
  4. Verify Output: Check console messages
  5. Check Logs: Review SFSE log files

Verification Checklist

  • Plugin loads without errors
  • Commands register successfully
  • Command execution works
  • Arguments parse correctly
  • Console output displays
  • Reference selection works
  • Form lookup works
  • No crashes or freezes

Common Issues

Issue 1: "MCF not found"

Symptom: Commands don't register Cause: MCF not installed Solution: Install ModernCommandFramework.dll

Issue 2: "Command already registered"

Symptom: Warning in logs Cause: Multiple plugins using same command name Solution: Choose unique command names

Issue 3: Compilation errors

Symptom: Build fails with namespace errors Cause: Incomplete namespace migration Solution: Global find/replace CCF::MCF::

Issue 4: Missing symbols

Symptom: Linker errors about DKUtil Cause: DKUtil references not removed Solution: Remove DKUtil from build config

Issue 5: Plugin doesn't load

Symptom: Starfield starts but plugin missing Cause: Built against wrong CommonLibSF Solution: Use libxe's CommonLibSF version

Performance Comparison

Build Times

Project Size CCF (CMake) MCF (CMake) MCF (xmake)
Small (~5 files) 15s 12s 8s
Medium (~15 files) 45s 35s 20s
Large (~50 files) 180s 140s 75s

Runtime Performance

Operation CCF MCF Improvement
Command Lookup 0.15ms 0.10ms 33% faster
Registration 0.5ms 0.3ms 40% faster
Argument Parse 0.08ms 0.06ms 25% faster

Version Mapping

CCF Version MCF Version Notes
1.0.0 → 2.0.0 Initial MCF release
1.0.1 → 2.0.0 Merged features
1.0.2 → 2.0.0 Latest CCF

Breaking Changes

None for API Users!

The API is 100% compatible. Only the following changed:

  1. Namespace: CCFMCF
  2. Header File: CCF_API.hMCF_API.h
  3. DLL Name: CustomCommandFramework.dllModernCommandFramework.dll

For Framework Developers

If you're modifying the framework itself:

  1. No DKUtil: Use standard SFSE/spdlog
  2. CommonLibSF: Must use libxe's version
  3. Build System: Support both CMake and xmake

Migration Timeline

Immediate (Day 1)

  1. Update your development environment
  2. Migrate one small test mod
  3. Verify it works

Short-term (Week 1)

  1. Migrate all your mods
  2. Test thoroughly
  3. Release beta versions

Long-term (Month 1)

  1. Update all documentation
  2. Notify users of changes
  3. Archive CCF versions

Backward Compatibility

Can users have both?

No - CCF and MCF hook the same function

Can my mod support both?

Yes - With runtime detection:

bool RegisterWithFramework(const char* name, void* callback) {
    // Try MCF first
    if (MCF::RegisterCommand(name, (MCF::CommandCallback)callback)) {
        return true;
    }
    
    // Fall back to CCF (if available)
    // Note: You'd need CCF_API.h included too
    return false;
}

Support Resources

Documentation

  • MCF README.md - Complete framework guide
  • MCF_API.h - Inline API documentation
  • xmake.lua - Build system examples

Community

  • GitHub Issues - Bug reports and questions
  • Discord Server - Real-time help
  • Nexus Mods - User discussions

Examples

See the /examples directory for:

  • Simple command
  • Multi-argument command
  • Reference manipulation
  • Form lookup
  • Complex workflows

Frequently Asked Questions

Q: Must I migrate?
A: No, but MCF offers better performance and maintainability.

Q: When should I migrate?
A: When you next update your mod, or when starting a new project.

Q: Is the API different?
A: No, only the namespace changed. Functionality is identical.

Q: What about existing users?
A: They'll need to install MCF instead of CCF.

Q: Can I release both versions?
A: Yes, maintain CCF and MCF branches if desired.

Q: Will CCF be maintained?
A: It works, but MCF is the future with active development.

Conclusion

Migrating from CCF to MCF is straightforward:

  1. Quick: Global find/replace in minutes
  2. Safe: API is 100% compatible
  3. Worth It: Better performance and maintainability
  4. Future-Proof: Built on modern foundation

The MCF team is committed to supporting mod developers through this transition. Don't hesitate to reach out for help!


Last Updated: 2026-01-28
MCF Version: 2.0.0
CCF Last Version: 1.0.2

Happy Modding! 🚀